App Reviews

AGE
5
QUALITY
 
LEARNING
No-frills stoplight timer may help transitions.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
4
QUALITY
 
LEARNING
Customizable handwriting tool; not the best method.
csm_app
Devices: iPad
(2015)
AGE
11
QUALITY
 
LEARNING
Assistive keyboard uses only seven keys to type.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
7
QUALITY
 
LEARNING
Fun games assess memory and listening skills.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
6
QUALITY
 
LEARNING
Basic kid-friendly calendar isn't up to date.
csm_app
Devices: iPad
(2015)
AGE
5
QUALITY
 
LEARNING
Empowers nonverbal kids to customize and communicate.
csm_app
Devices: iPad
(2015)
AGE
8
QUALITY
 
LEARNING
Easily create notes and flash cards; no paper clip needed!
csm_app
Devices: iPad
(2015)
AGE
11
QUALITY
 
LEARNING
Helps middle school kids understand nonverbal cues.
csm_app
Devices: iPad
(2015)
AGE
5
QUALITY
 
LEARNING
Customizable speech app gives nonverbal kids a voice.
csm_app
Devices: iPad
(2015)
AGE
7
QUALITY
 
LEARNING
App helps kids read nonverbal cues in social situations.
csm_app
Devices: iPad
(2015)
AGE
6
QUALITY
 
LEARNING
Fun, effective way to work on letter/number reversals.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
10
QUALITY
 
LEARNING
Text-heavy social scripts for kids on the autism spectrum.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
4
QUALITY
 
LEARNING
Strengthen fine motor skills with touch-screen games.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
4
QUALITY
 
LEARNING
Dinosaur rewards encourage kids to make eye contact.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
3
QUALITY
 
LEARNING
Narrated photos prepare kids for social situations.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
11
QUALITY
 
LEARNING
Decent city builder marred by "freemium" model.
csm_app
Devices: iPhone, iPod Touch, iPad, Android
(2015)
AGE
3
QUALITY
 
LEARNING
Very busy learning world offers full preschool curriculum.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Fire phone, Kindle Fire
(2014)
AGE
6
QUALITY
 
LEARNING
Explore homes around the world in impressive detail.
csm_app
Devices: iPhone, iPod Touch, iPad
(2014)
AGE
6
QUALITY
 
LEARNING
Insanely fun, weird world seamlessly integrates geometry.
csm_app
Devices: iPhone, iPod Touch, iPad
(2014)
AGE
6
QUALITY
 
LEARNING
Fun brain games also teach the neuroscience behind them.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Kindle Fire
(2014)

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