App Reviews

AGE
3
QUALITY
 
LEARNING
Sweet friends help preschoolers learn about animals.
csm_app
Devices: iPhone, iPod Touch, iPad
(2012)
AGE
2
QUALITY
 
LEARNING
Sweet mini-games let toddlers "do it myself!"
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Kindle Fire
(2014)
AGE
3
QUALITY
 
LEARNING
Excellent shared-reading app features mischievous monkey.
csm_app
Devices: iPad
(2014)
AGE
2
QUALITY
 
LEARNING
Animal photos and sounds are a hoot for little ones.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Kindle Fire
(2011)
AGE
8
QUALITY
 
LEARNING
Video and puzzle questions make wildlife trivia fun.
csm_app
Devices: iPhone, iPod Touch, iPad
(2011)
AGE
6
QUALITY
 
LEARNING
Kids build habitats, practice math with fun PBS characters.
csm_app
Devices: iPad
(2014)
AGE
4
QUALITY
 
LEARNING
Hilarious and creative way for little ones to see emotions.
csm_app
Devices: iPhone, iPod Touch, iPad
(2013)
AGE
5
QUALITY
 
LEARNING
Early measurement concepts in a fun theme.
csm_app
Devices: iPhone, iPod Touch, iPad
(2014)
AGE
4
QUALITY
 
LEARNING
Fascinating animal facts and fun games in kid-size bites.
csm_app
Devices: iPhone, iPod Touch, iPad
(2014)
AGE
4
QUALITY
 
LEARNING
Cool, easy-to-use tool just right for beginners.
csm_app
Devices: iPhone, iPod Touch, iPad
(2014)
AGE
7
QUALITY
 
LEARNING
Challenging games unlock creature facts and cool activities.
csm_app
Devices: iPhone, iPod Touch, iPad
(2014)
AGE
5
QUALITY
 
LEARNING
Cool facts, easy games best suited for younger Kratts fans.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Kindle Fire
(2014)
AGE
4
QUALITY
 
LEARNING
Good customization options boost early-learning app.
csm_app
Devices: iPhone, iPod Touch, iPad, Nook HD
(2014)
AGE
3
QUALITY
 
LEARNING
Delightful tree house feels like a kid's dream house.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Kindle Fire
(2014)
AGE
5
QUALITY
 
LEARNING
Early math practice with impressive customization.
csm_app
Devices: iPad
(2014)
AGE
2
QUALITY
 
LEARNING
Silly sing-along great for toddlers, except for in-app buys.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Kindle Fire
(2014)
AGE
9
QUALITY
 
LEARNING
Kids create crazy animal combos in fun but repetitive app.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Fire phone, Kindle Fire
(2013)
AGE
8
QUALITY
 
LEARNING
Addictive endless jumper misses mark on some features.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Fire phone, Kindle Fire
(2015)