App Reviews

AGE
10
QUALITY
 
LEARNING
Zoom, rotate, and fold solid figures with elegant math tool.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
3
QUALITY
 
LEARNING
Subscribe for fave shows; might want more parent control.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
3
QUALITY
 
LEARNING
Early math curriculum with cool graphics, parent controls.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
6
QUALITY
 
LEARNING
Capture blobs and problem-solve in fun, leveled games.
csm_app
Devices: iPad, Android, Kindle Fire
(2015)
AGE
8
QUALITY
 
LEARNING
Bubbly math practice builds skills and fluency.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
12
QUALITY
 
LEARNING
All-in-one note-taking system; complex for young kids.
csm_app
Devices: iPhone, iPod Touch, iPad, Mac, Android, Fire phone, Kindle Fire, Apps for Windows, Windows Phone
(2015)
AGE
7
QUALITY
 
LEARNING
Polished match-three game; must buy, share, or wait.
csm_app
Devices: iPhone, iPod Touch, iPad, Android
(2015)
AGE
4
QUALITY
 
LEARNING
STEM concepts ride along with racing fun.
csm_app
Devices: iPad, Android, Kindle Fire
(2015)
AGE
5
QUALITY
 
LEARNING
Outdated early reader not worth price tag.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
10
QUALITY
 
LEARNING
Explore body systems with activities and video lessons.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
8
QUALITY
 
LEARNING
Visual code meets story-based game, missing in-app help.
csm_app
Devices: iPhone, iPod Touch, iPad, Android, Fire phone, Kindle Fire, Windows Phone
(2015)
AGE
7
QUALITY
 
LEARNING
Yeti-themed games assess memory and listening skills.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
7
QUALITY
 
LEARNING
Makes learning idioms easy as pie; no bells or whistles.
csm_app
Devices: iPad
(2015)
AGE
10
QUALITY
 
LEARNING
Fun mix of platform creation and arcade play.
csm_app
Devices: iPhone, iPod Touch, iPad, Android
(2015)
AGE
8
QUALITY
 
LEARNING
Easily create notes and flash cards; no paper clip needed!
csm_app
Devices: iPad
(2015)
AGE
11
QUALITY
 
LEARNING
Helps middle school kids understand nonverbal cues.
csm_app
Devices: iPad
(2015)
AGE
7
QUALITY
 
LEARNING
Console-quality fun: awesome! In-app buys, not so much.
csm_app
Devices: iPhone, iPod Touch, iPad
(2015)
AGE
7
QUALITY
 
LEARNING
App helps kids read nonverbal cues in social situations.
csm_app
Devices: iPad
(2015)
AGE
8
QUALITY
 
LEARNING
Interactive exploration of inventions inspires tinkerers.
csm_app
Devices: iPod Touch, iPad
(2015)
AGE
14
QUALITY
 
LEARNING
Sleek, searchable Shakespearean sonnets, with audio.
csm_app
Devices: Android
(2015)

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