Coaster Crafter: Build. Ride. Scream!

Website review by
Michelle Kitt, Common Sense Media
Coaster Crafter: Build. Ride. Scream! Website Poster Image

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Learn physics while designing your own roller coaster.

Parents say

age 12+
Based on 1 review

Kids say

age 13+
Based on 3 reviews

A lot or a little?

The parents' guide to what's in this website.

Educational Value

Kids can learn principles of force and motion, specifically; inertia, velocity, acceleration, gravity, mass, momentum, friction, and potential and kinetic energy. Kids then strengthen their thinking, reasoning, and evaluation skills while troubleshooting problematic roller coaster designs. Levels of support adjust accordingly; when kids take the Coaster Challenges, they get no hints and must rely on new knowledge to be successful. Coaster Crafter's activities provide a fun environment to learn about motion and can encourage kids to stick with a challenge until the problem is solved.

Positive Messages

A young female character with a strong grasp of physical science leads the game. She does show some contempt for her father being cheap and creating roller coaster problems.

Violence
Sex
Language
Consumerism
Drinking, Drugs & Smoking

What parents need to know

Parents need to know that Coaster Crafter: Build. Ride. Scream! is an immersive game that teaches kids about force and motion while they design, build, and test virtual roller coasters. Coaster Crafter is designed to support STEM learning (science, technology, engineering, and mathematics) and its content is aligned with state and national standards in those areas. Parents should have no reservations about letting their middle or high schooler play, but should check the Technical Requirements section beforehand; they may need to download new versions of software or change the screen resolution to get the full experience.

User Reviews

  • Parents say
  • Kids say

There aren't any reviews yet. Be the first to review this title.

Teen, 13 years old Written byflowerkatie September 3, 2012

dont bother

this game is terrible
Kid, 12 years old August 28, 2012

Good for learning

I think this website is cool and its good for learning. I suggest that people that are under 12 dont go on it.

What's it about?

Bruno, of Bruno's World, builds mediocre roller coasters. With Bruno's brainy daughter Brunette as their guide, kids learn how to make great roller coasters. In the Design Challenge area, kids view problematic designs and learn about a concept, like friction, to answer questions and fix them. Kids then take their new knowledge to the Coaster Challenge area and try to build coasters to spec. A free play area lets kids build their own roller coasters with parts they've earned doing the challenges.

Is it any good?

Roller coasters are popular hooks for teaching force and motion; Cable in the Classroom has done that well with COASTER CRAFTER: BUILD. RIDE. SCREAM!. The visually appealing amusement park setting (complete with the occasional tattooed lady or strong man) is engaging. Simple graphics, text, and audio are effective teaching tools. With a blend of structured learning and exploration, kids will enjoy challenges to fix roller coaster designs, motivated by the reward of roller coaster parts to use later on their own. The physics-based simulations respond accurately to their designs; if something fails, kids can see why. Also, the female lead character with an expertise in science is a nice touch for girls.

Talk to your kids about ...

  • Families can talk about male and female stereotypes in the media. Why would game developers use a female character to lead a science based game?

  • Discuss the how simulations help people learn. Why do we use simulations? Can they prepare us enough for the real thing? Even pilots and doctors, who work with detailed simulators, have to log hours in real planes and with real patients before going out on their own. Why?

  • Foster an interest in physics with a look at our favorite physics-based games for kids.

Website details

Themes & Topics

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For kids who love science and creating

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