Parents need to know that The Daring Game for Girls is a fun and wholesome experience for young girls. It is, however, based on the book, The Daring Book for Girls, that is featured heavily in the game, and if your daughter has not already read the book, she will likely want to do so after playing the game. Also, while the game puts forth a girls-can-do-anything message, there are certain activities in the game that would not be appropriate for young children to attempt without supervision (starting a campfire, using a power drill, exploring a cave). Be sure to explain to children that although there are no adults pictured in the game, many of these activities would require the presence of grown-ups in real life.
Educational value:Learning new things is one of the game's stated missions. There's a ton of general knowledge trivia in here (on a whole slew of different topics), with a special focus on great women in history. Players will also learn, by demonstration, how a number of construction and craft projects are made, from daisy chains to bookshelves. They'll learn to crack secret codes, get a list of famous books they should read, learn some handy tips about running a business, and be schooled on the elements of the periodic table.
Positive messages:The Daring Girls credo: Enjoy yourself; learn new things; lead an interesting life. Between the inspirational quotes, the championing of knowledge, the can-do spirit, and the endorsement of physical activity and good friendships, there are more positive messages for girls packed into this game than can even be enumerated.
Positive role models:These girls are independent, industrious, studious, friendly, physically fit, creative, and helpful. And it's worth noting that there are nice boy characters in the game -- and that you score point for befriending them, too.
Ease of play:The game is not always easy, especially when it comes to the trivia questions it puts forth. But observant players will discover that the answers to all the questions are there in the form of "Did You Know?" factoids that run across the screen during load times. All of the activities in the game can be mastered with practice.
Violence & scariness:The most violent thing players do in this game is flick bugs away from their garden with a finger. The bugs are not harmed, just displaced.
Consumerism:Some elements of the game come off as a hard sell for the book on which is it based. At the start, your character's mother tells you, "I know you've read The Daring Book for Girls and want to try some of the exciting things in it."
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Educational yes, but hard like trivial pursuit. One of the questions asked about George Orwell's book 1984, honestly what 8 year old (or ten year old for that matter) knows about that book? She guessed on most of the questions. Also my daughter has gotten frustrated and passed the remote on to me several times in working on a very difficult puzzle (I tried unsucessfully). If it is geared towards preteens, it should reflect their knowledge or teach them not quiz them on obscure facts.
my niece was in tears after beating the game. it promised a "camping adventure" when she collected all the requirements. instead it told her she beat the game reduced her in game cash total from over $4k to $0. did not give the "adventure" and allowed her to keep playing.