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ON: Content is age-appropriate for kids this age.
PAUSE: Know your child; some content may not be right for some kids.
OFF: Not age-appropriate for kids this age.
Learning ratings
Best: Really engaging, excellent learning approach.
Very Good: Engaging, very good learning approach.
Good: Pretty engaging, good learning approach.
Fair: Somewhat engaging, okay learning approach.
Not for Learning: Not recommended for learning.
Not for Kids: Not age-appropriate for kids; not recommended for learning.

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All member reviews for Hero Smash

Teen, 17 years old
July 26, 2011
 
nice
this is a awesome oppertunity
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Kid, 10 years old
July 27, 2011
 
awesome game!!!!
It is an awesome game!!! but, like 7 or 6 year olds might cry about when they lose a battle or somthing.but, besides that it's pretty much one of the best games i've played.
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Teen, 13 years old
July 29, 2011
 
blog
herosmash access blog please "herosmash news now"
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Teen, 17 years old
August 14, 2011
 
herosmash is a very best game
so cool to play
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Educator and Parent
September 15, 2012
 
Learning1
Peer Pressures for Villainy.
Despite the plot of the game supposedly encouraging heroes, a section of the game's storyline involves the heroic Demolicious' defeat at the hands of the villain Luigi daVinci. This happened because of a glitch that was exploited by dishonest players during the decisive battle in the early stages of the game. (A player at the time of this review can no longer change the results of the battle.) Due to this, many players flocked to the villains' side, and a vicious cycle began. While the game obviously doesn't make wickedness an exemplary path, many players on the villains' side may encourage new players to join them as the playerbase of villains is much more powerful than that of the heroes. Parents can take the opportunity given by the events of the game to discuss peer pressure with their children, and how one can resist following the crowd if this is not what they wish to do. Otherwise, parents have to tell kids that villainy is not cool in the real world, despite what a virtual world may imply.
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