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  • $25
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The Incredibles (Leapster)

common sense media says

Superhero fun and learning with the Incredibles!


parents & educators say

What parents need to know

Parents need to know that this is a great way to practice academics and continue the entertainment of the movie.

Educational value: Not applicable.
Positive messages: Not applicable.
Violence & scariness: Not applicable.
Language: Not applicable.
Consumerism: It uses the characters from The Incredibles movie.

More on The Incredibles

What to talk about

Talk to your kids
Families can talk about how the Incredibles work together in the final game. How does your family work together by combining individual talents? Also, how does the game compare to the movie? Which do you like more, and why?

What's the story?

What's the story?

In Leapster's THE INCREDIBLES, kids play four educational games -- one with each superhero of the Incredibles family from the Pixar movie. Kids help direct Mr. Incredible on how to use his super strength to move boulders so he can complete equations, and Mrs. Incredible needs the player to spell words to open a series of doors at bad-guy Syndrome's hideout so she can escape. Violet must find words to complete sentences in a jungle maze. And Dash needs help sealing the entrance to the cave where he's hiding by placing rocks in correct order by place value.

The games can be played on two levels of difficulty. While playing the four superhero games, players earn access cards and keys needed to play a fifth game, "The Incredibles Save the Day." The player controls all four members of the Incredibles as they make their way back to the city to save it from harm. This game of logic involves figuring out when to switch to a different member of the superhero family to use their unique superpowers.

Is it any good?

Is it any good?
 

All five games are both fun to play and educationally sound. The different levels roughly correspond to the curricula found in second and third grades. A tutorial kicks in after the child incorrectly answers two questions in a row. The gaming controls will adjust to a player's ability.

The only part of the game that was a little confusing was the interconnection between the four individual superhero games and the final "The Incredibles Save the Day" game. Testers had to listen carefully to hints in the "The Incredibles Save the Day" game to discover that they needed to return to the individual superhero games to earn access cards needed to proceed. Ultimately, this interconnection turned out to be great motivation to keep playing the four individual games.

Game themes & details

Game Details
Available on: Leapster
Not available online
Genre: Educational
Developer: LeapFrog
Released on: November 24, 2004
Price: 25
ESRB Rating: E

This review was written by Jinny Gudmundsen
 
 

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Most useful reviews by all members

creedw
adult
 
The Incredibles Worth The Purchase
My 6 year old boy was very entertained by this game. It kept his attention and wasn't too hard. It even gives hints when he was stuck. I was very pleased to find a game he enjoyed while increasing his skills in math, english, and logic. This game was very well designed to increase the childs knowledge while not letting the child fail or get frustrated if he can't find the correct answer. Now, if the game only had a remote for me, to turn it off, so I can get him to come to dinner... ;)

BFF GIRL THATS ...
teen, 14 years old
 
fun and educational game
This game is a great way to help kids learn what they need to in second grade. It teaches them second grade math and english. Also saftey is not an issue. And lastly the game gives kids a positive message that learning can be fun.

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ON: Content is appropriate for kids this age.
PAUSE: Know your child, some content may not be right for some kids
OFF: Not age appropriate for kids this age