The Incredibles

 Review

Common Sense Media says

Superhero fun and learning with the Incredibles!
greenON: Content is age-appropriate for kids this age.
yellowPAUSE: Know your child; some content
may not be right for some kids.
redOFF: Not age-appropriate for kids this age.
not for kidsNOT FOR KIDS: Not appropriate for kids any age.

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Quality
 
Sometimes media can be age appropriate but a real waste of time. Our star rating assesses the media's overall quality.

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Parents say

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Kids say

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What parents need to know

Parents need to know that this is a great way to practice academics and continue the entertainment of the movie.


What's it about?

In Leapster's THE INCREDIBLES, kids play four educational games -- one with each superhero of the Incredibles family from the Pixar movie. Kids help direct Mr. Incredible on how to use his super strength to move boulders so he can complete equations, and Mrs. Incredible needs the player to spell words to open a series of doors at bad-guy Syndrome's hideout so she can escape. Violet must find words to complete sentences in a jungle maze. And Dash needs help sealing the entrance to the cave where he's hiding by placing rocks in correct order by place value.

The games can be played on two levels of difficulty. While playing the four superhero games, players earn access cards and keys needed to play a fifth game, "The Incredibles Save the Day." The player controls all four members of the Incredibles as they make their way back to the city to save it from harm. This game of logic involves figuring out when to switch to a different member of the superhero family to use their unique superpowers.


Is it any good?

 

All five games are both fun to play and educationally sound. The different levels roughly correspond to the curricula found in second and third grades. A tutorial kicks in after the child incorrectly answers two questions in a row. The gaming controls will adjust to a player's ability.

The only part of the game that was a little confusing was the interconnection between the four individual superhero games and the final "The Incredibles Save the Day" game. Testers had to listen carefully to hints in the "The Incredibles Save the Day" game to discover that they needed to return to the individual superhero games to earn access cards needed to proceed. Ultimately, this interconnection turned out to be great motivation to keep playing the four individual games.


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What families can talk about

Families can talk about how the Incredibles work together in the final game. How does your family work together by combining individual talents? Also, how does the game compare to the movie? Which do you like more, and why?


This review was written by Jinny Gudmundsen
Adult
April 9, 2008
 
The Incredibles Worth The Purchase
My 6 year old boy was very entertained by this game. It kept his attention and wasn't too hard. It even gives hints when he was stuck. I was very pleased to find a game he enjoyed while increasing his skills in math, english, and logic. This game was very well designed to increase the childs knowledge while not letting the child fail or get frustrated if he can't find the correct answer. Now, if the game only had a remote for me, to turn it off, so I can get him to come to dinner... ;)

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Teen, 14 years old
December 12, 2009
 
fun and educational game
This game is a great way to help kids learn what they need to in second grade. It teaches them second grade math and english. Also saftey is not an issue. And lastly the game gives kids a positive message that learning can be fun.

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This review was written by Jinny Gudmundsen
Platforms:Leapster
Available online?Not available online
Genre:Educational
Developer:LeapFrog
Release date:November 24, 2004
Price:$25
ESRB rating:E

This review was written by Jinny Gudmundsen

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About our rating system
ON: Content is age-appropriate for kids this age.
PAUSE: Know your child; some content may not be right for some kids.
OFF: Not age-appropriate for kids this age.
Learning ratings
BEST: Really engaging, great learning approach.
GOOD: Pretty engaging, good learning approach.
FAIR: Somewhat engaging, OK learning approach.
NOT FOR LEARNING: Not recommended for learning.

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