Although it's somewhat repetitive, the best portion of the game happens in the air during dogfights in planes. There, you don't deal with the same confounding issues you deal with on the ground in this platformer. You can unlock as many as five planes and customize them with weaponry as well.
This could have been a worthy addition to the Jak & Daxter series. Unfortunately, the game doesn’t feel finished. The camera sometimes doesn’t work, yielding a skewed vision of this world, and sadly prohibiting visual clarity in game play. And the necessary feel for 3-D in this semi-realistic world isn’t there. When you jump from area to area, there’s no feel of depth. So, for instance, you fall, die with a gasp, and have to start again. Plus, the Dark Daxter levels suffer from inane dialog which is supposed to be humorous but is not. Dark Daxter isn't evil; he's just boring. That’s too bad because there’s steampunk-like flight on crazy airborne vehicles, the thrilling change to an evil, fanged Jak after he takes Dark Eco, and a variety of sci-fi weapons to explore. If they had spent more time on the game, this frontier wouldn’t have been so lost.