The sheer number of modes is impressive, but unfortunately,
King of Clubs doesn't offer much depth in terms of gameplay. The all-important swinging mechanics are decent, if unrefined -- you aim your player's body using the directional pad, then tap A, wind up your swing to the desired power, hold A and swing the Wii remote to execute your shot. Because it's mini-golf, many shots involve anticipating obstacles and corners and banking balls off of walls. A white line projects out from your ball to show you what path it will take, but if you flick camera angles too quickly, the white line disappears. You also can't adjust your swing while in birds-eye view, making it awkward to properly aim a shot.
You can purchase various power-ups from a shop, but you can only buy one item at a time before you're automatically dumped back into the game, which seems odd. Also annoying are the primitive graphics, the repetitive music, and the significant load-times. The game's iffy physics may make your ball stick half way up a hill without rolling back down, but at another time, it will roll back down. While King of Clubs might hold some appeal as a multiplayer experience (because everything seems more fun at parties), as far as golf games go this one is, pardon the pun, sub-par.