Max and the Magic Marker

 Review

Common Sense Media says

Great physics game with cute story, requires steady hand.
greenON: Content is age-appropriate for kids this age.
yellowPAUSE: Know your child; some content
may not be right for some kids.
redOFF: Not age-appropriate for kids this age.
not for kidsNOT FOR KIDS: Not appropriate for kids any age.

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Quality
 
Sometimes media can be age appropriate but a real waste of time. Our star rating assesses the media's overall quality.

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Parents say

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Kids say

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What parents need to know

Parents need to know that Max and the Magic Marker has the kind of story, art, and gaming style that will appeal to very young children who may simply not have the level of dexterity required to play. Kids don't need to be artists to play, by any means, but they do need to be able to draw straight lines in the proper places at the proper angles. There is also a big platform-jumping aspect to the game, which requires even more exactness and precision. Kids who are easily frustrated might not have the patience for the trial and error required to play the game. But for those that do, will experience a creative treat.

  • The game carries a positive message about the power of imagination. Learning the rules of physics is also key to winning, so there's a secondary "knowledge is power" message as well.
  • The entire adventure takes place in Max's imagination, so he can definitely be considered a role model in terms of creative thinking. He's also smart, resourceful, and (at least in his mind) brave and heroic.
  • Using a mouse to draw the bridges, steps, and ramps that will help Max move through his envirionment can be a very imprecise process, but the game is rather forgiving in that respect (and using the Wii remote on the Wii Ware version should prove much simpler). The platform-jumping aspect of the game is another story, though. Landing safely on tiny floating platforms can be very difficult when Max is prone to running a few extra steps after each jump. Be prepared to keep falling and re-jumping the same platform sequences over and over until you get the hang of it.
  • Shapes you draw can be dropped onto purple blob monsters called Gobos. When squashed, the Gobos simply vanish with a puff of smoke, but the bigger boss blob leaves a purple splatter effect when he gets smooshed.
  • Not applicable.
  • Not applicable.

What's it about?

The title character of MAX AND THE MAGIC MARKER draws a monster and then "watches" that sketchy bad guy run loose through all of his artwork. He imagines himself within his hand-drawn world chasing down the villain. Players control Max in an old-fashioned 2-D platform-jumping adventure, but they also control Max's orange marker, with which they can sketch new objects into the scenes that will help Max on his quest. You'll have to draw stairs, ramps, bridges, levers, and various other items, including occasionally drawing a big rock to drop on an evil blob creature. Gravity in the game works just as it does in real life, so you need to anchor anything you draw if you don't want it to fall or slide away. An unlockable playground mode allows you to have fun sketching whatever you want on an otherwise blank world.


Is it any good?

 

Max and the Magic Marker is a creative, original game with a remarkable physics engine from which players can genuinely learn a lot about the physical world. The sketchy, childlike settings are nicely juxtaposed with the very realistic looking marker that floats over the screen waiting for you to take it and draw some new lines, just as Max himself transforms from a child's drawing to a more solid-looking cartoon character. Each little section of the game is an environmental puzzle to solve, but the nature of the game allows for multiple solutions to each. Using the magic marker is so appealing that it almost makes you grumble each time you encounter a lengthy platform- jumping section for which you can't use the marker (you have a limited amount of ink, and need to refill your pen). For less experienced gamers, the jumping feels far more difficult than necessary and adds a frustrating element to an otherwise very enjoyable game. But for those who are platform-puzzle experts, the draw-your-own-solution aspect of the game creates a refreshing change.


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What families can talk about

  • Max and the Magic Marker provides the perfect opportunity to discuss hows and whys of the game's physics. Why does dropping larger objects cause Max to fly higher on the see-saw? How are you able to move a giant boulder by just drawing an angled line under it?

  • Parents can also ask children about their experience with the "playground" mode. With a completely blank slate, what did they create and why?


This review was written by Christopher Healy
Parent of 8 year old
June 28, 2010
 
Love it!!!!

Flag as inappropriate 
Parent of 9 and 9 year old
December 12, 2010
 
easy to play, harder to master
My daughter who enjoys puzzles, really likes this game. I enjoyed this game also! You are required to think creatively how to best use your marker tool and limited ink in order to draw physical solutions. Its a great feeling when the lightbulb turns on figuring out the solution. The further you get into the game, the harder they are to solve. Excellent game.

Flag as inappropriate 
Teen, 14 years old
April 2, 2012
 
GREAT GAME I RECOMMEND IT
This game can be fun except in some levels there is very strong cursing and heads are chopped off with blood pouring on the screen then when you beat the game Max goes to the local bar and has a couple of shots then he's smoking in the alley

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This review was written by Christopher Healy
Platforms:Nintendo Wii, Windows, Mac
Available online?Not available online
Genre:Strategy
Developer:Legacy Interactive
Release date:April 20, 2010
Price:$19.99
ESRB rating:E for Comic Mischief

This review was written by Christopher Healy

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About our rating system
ON: Content is age-appropriate for kids this age.
PAUSE: Know your child; some content may not be right for some kids.
OFF: Not age-appropriate for kids this age.
Learning ratings
BEST: Really engaging, great learning approach.
GOOD: Pretty engaging, good learning approach.
FAIR: Somewhat engaging, OK learning approach.
NOT FOR LEARNING: Not recommended for learning.

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