Treasure and Nintendo have done it again, folks. The results have taken quite a while (a month and a half, to be exact, compared to the EU) to get here, but if you own a Wii and are a hardcore gamer, this IS a must-play. This game isn't for the Wii Fit crowd, as games like S&P2 are called bullet heck shooters for a reason (I'd use the slightly dirtier term, but I simply can't here). Dozens and dozens of bullets appear on the screen, but there's a bit of a narrow window where you can dodge an incoming bullet. Anywho, Treasure is known for these types of games. The original S&P (available on the Virtual Console) was excellent, but this sequel improves on a game that isn't lackluster to begin with. For one, the graphics and sounds are quite good for the Wii. It looks great on an HDTV, something most other Wii games can't accomplish. Like Smash Bros. Brawl and Tatsunoko vs Capcom before it, S&P2 can be controlled just the way you like it: with the Wiimote and Nunchuk combo, the Classic Controller (or the Pro), the Gamecube controller, or the Wii Zapper gun shell (which I prefer). You can even let the game optimize your control method, a nice feature. And, finally, proof that Nintendo really wanted to capitalize on the hardcore audience with this game: Japanese and English voice acting are both included. AWESOME. There are three levels of difficulty, but all offer a level of challenge unseen in games these days. Even the Easy mode can kick your butt if you ain't paying attention. I die A LOT in Normal, and I've beaten the original S&P on Hard! But don't let the difficulty scare you, as you really should get this gem. In terms of content, this is barely a Teen. There is a lot of frenetic action and some colored liquid that kind of resembles blood, but nothing you wouldn't find in other Teen-rated shooters. CSM missed the fact that there's a smattering of mild language. D*mn and h*ll are as bad as it gets, though. Overall, if you want a shooter that breaks the mold, S&P2 certainly will deliver.