What’s the Story?
In TORNADO OUTBREAK, intergalactic Wind Warriors are enlisted to become tornados on Earth and tear up landscapes in order to find lost power orbs and the evil Fire Flyers who hid them. The eager young commander of the squad has misgivings about the destruction he is causing ("The humans didn't ask for this," he says), and wants to help rebuild the Earth once their elemental war is over. Still, he carries out his orders, [SPOILER ALERT] only to discover that he was being deceived all along and was actually carrying out the plans of the evildoers. He fights back for ultimate victory.
Is It Any Good?
Tornado Outbreak, while not as creatively original as the
Katamari games, has similiarly addictive gameplay. On each mission, you start off as a small dust devil, and as you suck up larger and larger items, your size increases until you're able to destroy barns, monuments, and even skyscrapers. It's guilty fun. There's a time element, as well as a rule about Wind Warriors' vulnerability to sunlight, which requires you to only travel within shaded areas and adds another level of challenge. The story is probably more complex than you'd need for gameplay that is essentially, "How much stuff can you break in the time limit?" But it's got the kinds of plot twists and character depth that you'd never expect from such a game, which succeeds in making the whole experience far more interesting.