| ON: Content is age-appropriate for kids this age. | |
| PAUSE: Know your child; some content may not be right for some kids. | |
| OFF: Not age-appropriate for kids this age. | |
| NOT FOR KIDS: Not appropriate for kids any age. |
Parents need to know that Siegecraft is a defense-style game, where players use a crossbow and catapult to fight off oncoming enemy soldiers. The game defaults to a violent mode, which features blood and screams when enemies are hit, but parents can disable this in the main menu options. Parents should also be aware that players who want to take a shortcut to better weapons can buy in-game gold through in-app purchases that can range up to $30. The game features online multiplayer through Game Center, but no personal information is revealed other than the player's chosen username. Users can also share high scores via the Game Center social network, but participation is optional.
Unlike other defense games, which have you set up weapons that fire automatically, SIEGECRAFT instead takes a page from the Angry Birds playbook, with weapons that operate much like a slingshot and require constant user interaction. It's an interesting idea, but one that doesn't work as well as you'd hope. Aiming takes time -- too long, in many cases -- and it's not as precise as it needs to be for the game to be a smooth experience. Worse, the pacing has to be kept slow so players have a chance to re-aim their weapons. This, unfortunately, makes the game sometimes feel like it's dragging.
On the upside, it's not a bad app by any means, and the low price point means people who take a chance won't be overly disappointed. The inclusion of a robust multiplayer mode is a nice touch as well. The more you play, though, the more you feel the game fell short of its potential.
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| Category: | Strategy Games |
| Platforms: | iPhone, iPod Touch, iPad |
| Price: | $.99 |
| Size: | 97.80 MB |
| Publisher: | Crescent Moon Games |
| Version: | 1.0.4 |
| Release date: | October 18, 2011 |
| Minimum software requirements: | iOS 3.2 or later |
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