Magi-Nation
What’s the Story?
In MAGI-NATION, 15-year-old Tony Jones is summoned to the ancient, mystical realm of Magi-Nation, where he finds himself in the middle of a tense battle between the world's warring powers. A beautiful and peaceful place, Magi's Moonlands are being threatened by the Shadow Magi, a nefarious group bent on domination. Desperate to save their home, Magi warrior Orwin and his young trainees, Edyn and Strag, call on the fabled Final Dreamer, whom prophecies say is the land's last hope for the future. In other words -- Tony. With guidance from his new friends, Tony learns to use his new magical powers, including the ability to conjure Dream Creatures with his ring. Each creature has specialized talents and defenses that allow it to battle those summoned by the Shadow Magi and protect the humans from harm.
Is It Any Good?
Much like Pokemon or Yu-Gi-Oh, Magi-Nation's format is reminiscent of video games in which fantasy violence rarely results in realistic injury and players have an unlimited source of ammunition (in this case, Dream Creatures) to use against each other. Kids may need to be reminded that in the real world, fighting can hurt living creatures of all shapes and sizes.
But, cartoon violence aside, there's little to worry about in this fantasy series, and grade-schoolers may enjoy letting their imaginations run wild as Tony explores his new powers in a far-away place.

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