Smallworlds has an age requirement, 11 and 12 do not meet that requirement. If you don't have enough maturity at that age to respect rules..........any rules well it's no wonder why kids are ruining the reputation of the game. I'm an adult player and I've played for a year and I have never witnessed an adult that I know of approach a younger player for indecent online activity. But who can really say with certainty what the age of any player is?. None of us can. I have seen avatars who say they are 14 approach others and not care how old they are. But I've never seen one say "hey I'm 25, I don't care if you are 11 I just want to have some fun with ya". Smallworlds is a creative game, where players create spaces and missions to earn virtual currency and until last Summer when school let out, there was not a strip club, dating/adoption spaces, makeout rooms or kissing booths until these younger players discovered it. And those that behave this way are reported to a moderation team and warned withing minutes or banned entirely from playing the game. I've reported hundreds for cyber sexing in Smallworlds created public spaces and it's always teens/tweens doing it. As far as any online activity for younger people, it is the responsibility of the parent to insure their child is playing safely. It is the responsibility of the developers to insure they obey the Terms of Service and Smallworlds does this swiftly. In the past year, there have been four upgrades to make this game more easy to understand, chat filters are updated, report functions upgraded and new features are being added constantly to keep your interest in the game. Why? because they listen, the developers and staff interact with players and listen to wants and concerns. I've yet to find this anywhere else in the virtual worlds.