| ON: Content is age-appropriate for kids this age. | |
| PAUSE: Know your child; some content may not be right for some kids. | |
| OFF: Not age-appropriate for kids this age. | |
| NOT FOR KIDS: Not appropriate for kids any age. |
Parents need to know that Body and Brain Connection is a collection of active-gaming mini-games, all of which have a mental challenge at their foundation (usually involving math, logic, or memory). The game's aim is to exercise the brain and body together. The games can be a lot of fun, but they're also really challenging. Younger kids may be in over their heads if they try to join in game. There are also group mini-games, which will, when they're over, define some players as being "smarter" than others, since these are ostensibly "brain games." Be aware that this is a Kinect game, and can only be played on Xbox 360 consoles fitted with a Kinect system.
Kids can learn to think while moving fast by playing these brain games that have a physical twist. A lot of simple math comes into play (patterns, number order, greater than/less than, telling time). But the whole point of this game is to see how quickly you can come up with simple answers and then coordinate your body when "acting out" the solutions to the problems. It's a sort of "Can you walk and chew gum at the same time?" challenge. And the repeated practice lets kids improve. A blend of quick thinking and physical movement makes for unique brain-and-body exercise.
Body and Brain Connection is another video game, like Brain Age for the Nintendo DS and Big Brain Academy for the Wii, that uses games to test one's mental skills and abilities. The difference here is that, as a Kinect game, it incorporates the player's full body into the action. You have to strike poses you've just seen onscreen, move your arms like the hands of a clock to tell time, raise and lower your arms to form bridges for passing cars, reach out to pop balloons with math answers on them, shift back and forth to catch falling pizzas, and so on. There are solo and multi-player modes.
With its unexciting title and stodgy look, Body and Brain Connection will probably be an easy Kinect game to overlook, but it would be a shame if that happens, because it's far more entertaining and engaging than it appears on the surface. Admittedly, there are going to be certain people who simply won't enjoy math games (and a number of these mini-games involve doing fast math), but there are a also a slew of quick-reflex action games in which the brain work is a little less obvious -- and those should appeal to almost everyone. The whole package is nicely designed to get you pumped up and eager to try each game again, intent on beating your previous score. Fans of games like Brain Age should really love Body and Brain Connection, but hopefully they won't be the only ones to try it out.
Families can talk about friendly competition among family members. How can brothers, sisters, moms, and dads play multi-player games against one another and have fun without creating any tension or frustrations? Use this opportunity to talk about sportsmanship and playing games for the joy of playing, not the joy of winning.
Parents can ask kids which kind of mini-games are their favorites and why. Do they prefer the more physical games? Or do they respond well to games that require more thought-processing?
Kids can learn to think while moving fast by playing these brain games that have a physical twist. A lot of simple math comes into play (patterns, number order, greater than/less than, telling time). But the whole point of this game is to see how quickly you can come up with simple answers and then coordinate your body when "acting out" the solutions to the problems. It's a sort of "Can you walk and chew gum at the same time?" challenge. And the repeated practice lets kids improve. A blend of quick thinking and physical movement makes for unique brain-and-body exercise.
Kids will learn by playing a series of mini-games where they get to stand up and move as they think. They may be asked, for instance, to set an onscreen clock to a certain time by moving their own arms as if they were the hands of the clock. Another game asks them to create greater-than or less-than symbols with their arms. Family members can save their performances, so they know where to improve. As kids move quickly to answer these math-filled challenges, they may discover how to better control their bodies.
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| Platforms: | Xbox 360 |
| Available online? | Not available online |
| Genre: | Mini-games |
| Developer: | Namco Bandai |
| Release date: | February 8, 2011 |
| Price: | $49.99 |
| ESRB rating: | E for Comic Mischief |
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