Parents need to know that the downloadable DSi word game, BOOKWORM, does not offer a lot of variety of gameplay. There is one basic task throughout the entire game -- finding words on a board of tiles by connecting adjacent letters. However that one element is presented very well, and for the five-dollar price tag on the game, certainly provides one's money's worth. Still, parents should be aware that children averse to wordsearch-type puzzles won't be interested.
Educational value:Not only is spelling the pivotal facet of gameplay, but the game also provides definitions for many of the words players put together from the tiles on the gameboard. It's possible to take a guess, randomly linking letters that sound like they may be a word, and if you're right, you can also get to find out what that word actually means.
Positive messages:The game not only exposes players to new words, but teaches them to revere words and language. It sends the message that words are fun and interesting and that building your vocabulary can be beneficial.
Positive role models:The player, as protector of the library, is a lover of words and must be an avid learner, taking in new vocabulary words that s/he can use to perform better in successive rounds of the game.
Ease of play:There's no time limit, so players can peruse the board for as long as they want until they find a word. The flaming tiles add an element of urgency and suspense, but without them, the game could grow boring. It would have been nice to have a hint mechanism for younger players, but that's a nitpick complaint.
Violence:Flaming tiles appear on the gameboard that will "burn down the library" if they are allowed to reach the bottom of the screen. If this happens, flames spread across the bottom of the screen, the bookworm's glasses break, and your game is over.