Steven Spielberg, in collaboration with Electronic Arts, created BOOM BLOX as a family game for all ages. Offering almost 400 levels of puzzles where the object is to destroy block structures, players can explore the puzzles individually (in either an explore or story mode), in groups (either competitively or cooperatively), or by fiddling with them in a mode that allows you create or remix your own puzzles. With each puzzle, you are presented with a block structure and given the tools to destroy it -- the key to solving the puzzle is figuring out how to accomplish the goal with the most finesse, whether that be by knocking it down with one well-placed throw or finding the point in a structure where you start a chain reaction. Some of the puzzles require you to pull out blocks in a
Jenga-like manner.
By placing the Wii remote in your hand, you interact with the puzzles in one of three ways: you will throw something at the structure, grab something out of the structure, or blast specific areas within the structure. The block structures contain over a dozen different types of blocks that react to your actions in different ways. For example, if one chemical blox touches another chemical blox, they explode. The puzzles also contain anthropomorphized blocks that tell stories and have specific behaviors when they come in contact with certain blocks. For example, if a puzzle has a beaver blox present, the beaver will always walk toward a bomb blox and ignite it.