This brilliant and pioneering platform game is one of the deepest and most thoughtful interactive experiences yet made. Braid's wildly imaginative environments, composed of beautiful, perpetually moving watercolors, owe inspiration to such diverse sources as the painted worlds of Capcom's Okami and Vincent Ward's film What Dreams May Come, scenes of which appear set on living canvas. It's impossible not to view the game's milieu as interactive art. What's more, it's dripping with sly allegories that bridge story and play. The time shifting mechanics represent our character's desire to go back in time and change regretful events in his own life. And as he collects and assembles jigsaw puzzle pieces in each level, we realize that he is, in fact, trying to find and reassemble the pieces of his shattered relationship.
The only downside of this game is its difficulty. Some of the puzzles, which involve bending time in ways most people are not naturally equipped to imagine, are true brain breakers. There's a good chance that, despite the game's brilliant narrative and stunning art design, some players may not have the patience to persevere through to the end, which would be a shame. Braid is well worth the struggle. It redefines what the medium of games can be, and, perhaps more importantly, what it can say.