Thanks to the game's wide gamut of bullying behavior, both physical (fistfights) and psychological (taunts, insults, and humiliation), some parents will be tempted to ban
Bully on principle. But in the end, there's little here that most teens won't witness at some point in their day-to-day school lives. In fact, standing up to these video game bullies might even prove somewhat cathartic for kids who suffer bullying in their real lives. Yes, Billy uses excessive violence to accomplish many of his objectives, but he never goes too far--there are no guns, bombs, deaths, or serious injuries in the game. And he does end up accomplishing plenty of good. By the time the game's credits roll, there's peace at Bullworth Academy; all of the school's cliques are friends with one another and the game's most immoral characters have been suitably punished (the main bully is expelled, and a perverted and abusive teacher is fired). Of course, players are free to experiment outside the narrative and start bullying innocents, but there are consequences to these actions--such as being "busted" by ever-present school prefects, losing mission progress, and being forced back to class to play learning mini-games.
Just keep in mind that Bully isn't a game intended for younger kids. While most teens will be able to handle the game's events, younger kids aren't prepared to deal with some of the psychological bombshells this game unleashes (prominent among the high jinx are missions that see the player going on a panty raid for a perverted teacher, shoving an occupied outhouse down a hill, and taking a picture of a bathroom in which a girl is taking a shower – though all we see is steam). It's also worth noting that, thanks in part to the game's spot-on high school humor and surprisingly engaging story, many gaming parents might want to check Bully out -- especially those who remember having been on the receiving end of many a high school prank (and who wouldn't mind a little fantasy payback).