Flip's Twisted World

 Review

Common Sense Media says

Fascinating puzzle concept hampered by poor controls.
greenON: Content is age-appropriate for kids this age.
yellowPAUSE: Know your child; some content
may not be right for some kids.
redOFF: Not age-appropriate for kids this age.
not for kidsNOT FOR KIDS: Not appropriate for kids any age.

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Quality
 
Sometimes media can be age appropriate but a real waste of time. Our star rating assesses the media's overall quality.

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What parents need to know

Parents need to know that Flip's Twisted World uses both the main Wii controller and the nunchuk and incorporates motion-sensitive controls to flip the onscreen world upside-down. It is a single-player game with six worlds to travel through, enemies to battle and defeat, as well as puzzles to solve. The puzzle-solving mechanics stem from the concept of using the motion controls to flip the world around. This mechanic will allow walls or ceilings to become floors, but care must be taken to ensure that Flip has somewhere to land when the world is flipped about. Flip has a finite number of lives and once exhausted he will start fresh from the last save point.

  • Flip's whole adventure begins when he disturbs a magic book after he ventures into a room that he was explicitly  told not to enter by his adopted father. Once he does so, he is transported to another universe and must find his way back home. By disobeying a rule, Flip puts himself in danger -- an important lesson to learn.
  • An act of disobedience to rules intended to protect him starts the story, and from that point on -- as he tries to get back home -- Flip must use brawn and magic to defeat enemies. While there are some positives here in reasoning through the levels and taking advice from the snails, it is the initial disobedience that puts the young child in harm's way.
  • The puzzles are not overly complex, but the controls can be a bit cranky and unresponsive at times. The overall control scheme is kept simple, but the game breaks down when buttons pushed do not have an immediate effect upon the game play. For example, the "A" button will allow Flip to jump, but there were many instances when running to a ledge and jumping for another platform didn't happen even though the "A" button was pushed. Instead, Flip would fall into the void of the world and the game would reset from the last starting point.
  • During the course of his adventures, Flip will encounter a variety of monsters and will have to use various attacks to defeat them. There is no blood and the monsters disappear in a puff of smoke. Flip's attacks take various forms, from smacking enemies with his spell book to using magic to freeze them in place, or using electricity bolts or fire attacks. Flip begins with only the book attack (which can take a couple of forms -- from swinging the book to jumping up and dropping down on the monsters in a powerful smashing move), but will learn other attacks as the game progresses.

What's it about?

In FLIP'S TWISTED WORLD, the title character, Flip, was raised by a wizard named Master Fulcrum, and as he grew up, his interest in magic increased. It got to the point where Flip was getting into things he shouldn't, and finally Master Fulcrum had to put limits on where Flip could go and what he could do. Disobeying Master Fulcrum, Flip enters a room the was off limits, disturbs a powerful magic book, and is whisked away to another universe -- one where he has the power to alter reality by flipping his world around. Using an increasing repertoire of powers, Flip must venture through six lands and collect the chapter stones that will allow him to return to his own world.


Is it any good?

 

While certainly bright and colorful, Flip's Twisted World is not visually crisp -- especially when played on an HD television. The characters and environmental elements have jagged edges that almost give the game a blurry look. The world-spinning puzzles are certainly a strong point of the game, but the controls can have slow response times, which can lead to some frustration. Generally, though, the game has nice elements and the whole tone is light-hearted and fun.


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What families can talk about

  • Families can talk about how to set responsible limits on the time spent watching television or playing a game.

  • Parents and children can discuss the difference between cartoon violence and real violence.

  • Ask children how they can use reasoning to solve puzzles within a game.


This review was written by Michael Lafferty

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This review was written by Michael Lafferty
Platforms:Nintendo Wii
Available online?Not available online
Genre:Puzzle
Developer:Majesco
Release date:October 26, 2010
Price:$29.99
ESRB rating:E for Cartoon Violence, Comic Mischief

This review was written by Michael Lafferty

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About our rating system
ON: Content is age-appropriate for kids this age.
PAUSE: Know your child; some content may not be right for some kids.
OFF: Not age-appropriate for kids this age.
Learning ratings
BEST: Really engaging, great learning approach.
GOOD: Pretty engaging, good learning approach.
FAIR: Somewhat engaging, OK learning approach.
NOT FOR LEARNING: Not recommended for learning.

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