Kodu Game Lab

 Review

Common Sense Media says

Innovative game creator is powerful but hard to learn.
greenON: Content is age-appropriate for kids this age.
yellowPAUSE: Know your child; some content
may not be right for some kids.
redOFF: Not age-appropriate for kids this age.
not for kidsNOT FOR KIDS: Not appropriate for kids any age.

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Quality
 
Sometimes media can be age appropriate but a real waste of time. Our star rating assesses the media's overall quality.

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Parents say

Not yet rated

Kids say

Not yet rated

What parents need to know

Parents need to know that this is less a game and more a game design application. It is found in the Xbox Live user community and is only available for download through the online Xbox marketplace. As such, it has not been rated by the ESRB. It allows players to create their own games, which means the content experienced will be different for each player. That said, options are limited to features built into the software. For example, players can make “bots” that kick, shoot missiles, and throw rocks, but they can’t alter how they explode or make them begin to spurt blood. However, there’s nothing stopping a player from, say, designing a piece of virtual land that resembles a human body part. Completed levels can be shared with up to seven people on your friends list; no random strangers are allowed in multiplayer games.

  • Fosters creativity and a spirit of sharing.
  • Since you design your own games, the potential is there for both positive and negative role models.
  • This application is not very user friendly. Players are essentially learning how to use a basic game design application, which means most of their time will be spent learning the software’s features and rules. There aren’t any interactive tutorials; players must navigate through radial menus reading pop-up descriptions for each tool. Much patience is required.
  • Non-human “bot” characters can be programmed to do things like shoot missiles, throw rocks, and kick objects. These characters typically disappear in a puff of smoke when defeated.

What's it about?

KODU GAME LAB isn’t a game so much as it is a tool used to make Xbox 360 games. Downloadable from the Xbox user community, Kodu provides players with the ability to design their own environments, create simple objectives (which could include activities such as racing, shooting, or platforming), and alter an enormous variety of game parameters, such as the behavior of environmental objects and non-player characters. Dozens of starter levels are available for players to experiment with, and many of them have simple objectives meant to help you figure out what can be done with the software, such as making a character move from one location to another or jump a gap. When you’ve tinkered enough and have something you think might be fun for others to try, you can share it with people from your Xbox friends list who have also downloaded the software.


Is it any good?

 

The simplest way to describe Kodu is to say it offers the same sort of game-making functionality as LittleBigPlanet for PlayStation 3 but with little of the polish or accessibility that made that game so fun and popular. There are no tutorials and text instruction is limited to just a few pages of general information in the help menu. All of the tools have pop-up bubbles that describe what they do, but they must be manually selected to make those bubbles appear, which makes the learning process long and arduous. It’s a little like teaching yourself how to play the guitar; it’s possible, but it requires plenty of patience and a passion for what you’re doing. There’s no question that it’s a powerful and educational little game making tool kit, but we recommend it only for those who have a strong desire to dabble in game design and are willing to spend several hours learning the ropes.

Online interaction: Players can play the games they make with people who appear in their Xbox friends list. No random strangers are allowed.


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What families can talk about

Families can talk about what a career in the game industry might be like. Did Kudo make you think you may have a knack for game design? What kind of training, skills, and talents should aspiring game makers try to develop? What sort of a role would you like to play in a game’s development? Artist? Level designer? Character designer? Game designer? Director? Do you think that the game industry will still have the same sorts of jobs in 10 or 20 years as it does now?


This review was written by Chad Sapieha
Parent of 3, 8, 9, 9, and 10 year old
October 15, 2009
 
Better than CSM Review
Unlike the CSM review, I did find a tutorial...essentially a set of objectives that slowly teach you different ways to build and modify pre-existing games. My eight year old was able to build a rudimentary (and fun) co-op game within the first hour he played with it. Agree that it doesn't have the polish of LBP on PS3, but this is a $5 Indie game and with that in mind, its a very, very good value. This also is good for teaching logic, because you can build a lot of if-thens into your game...the designers envisioned what if someone made the equivalent of LOGO for today's kids...and this is it!

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Educator
December 9, 2011
 
fgbgbsf
fun

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This review was written by Chad Sapieha
Platforms:Xbox 360
Available online?Available online
Genre:Adventure
Developer:Microsoft
Release date:July 1, 2009
Price:$5
ESRB rating:NR

This review was written by Chad Sapieha

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About our rating system
ON: Content is age-appropriate for kids this age.
PAUSE: Know your child; some content may not be right for some kids.
OFF: Not age-appropriate for kids this age.
Learning ratings
BEST: Really engaging, great learning approach.
GOOD: Pretty engaging, good learning approach.
FAIR: Somewhat engaging, OK learning approach.
NOT FOR LEARNING: Not recommended for learning.

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