Parents need to know that this role-playing/civilization simulation game features plenty of light-hearted humor, but that the jokes occasionally border on being a bit distasteful. One of the game’s enemies attacks with what appears to be fart gas, and one character makes a few sexually charged comments towards women. Violence is present, but there is no blood or gore. Players send their sword- and bow-equipped citizens up against what usually turn out to be goofy creatures, such as cows and walking mushrooms, and the fighting is cartoonish. That said, citizens do die, and, given that they each have their own names and personalities and are not simply anonymous automatons, their deaths can be a little distressing.
Educational value:Players may learn some basics about financial and political management.
Positive messages:The player’s goal is to create a large, prosperous kingdom full of happy citizens. Some of the objectives along the way -- such as “world domination” -- might sound questionable, but the game has a strong sense of humor that that puts these goals in a whimsical light. However, the wit sometimes dips into juvenile jokes, including farting monsters and references to a female character’s breasts.
Positive role models:Our hero is young boy thrust into the position of king. He decides on careers for each of his citizens, and sends them into work or battle -- sometimes to their death. Players are rewarded for keeping their digital denizens healthy and happy, meaning we are encouraged not to waste the lives of those under our command.
Ease of play:Simple, traditional controls are a cinch to get the hang of. Difficulty is broken into three skill levels, and it can be changed mid-adventure.
Violence:Though not the game’s focus, players do spend some of their time sending their citizens into battle with swords and bows against a wide range of usually goofy creatures, including the ghost of a cow, walking mushrooms, and a giant rodent. No blood or gore is shown. Note, though, that many citizens die, and that, given they all have unique names and personalities, players may well grow attached to them before they perish.
Sex:Some mild sexual innuendo involving female characters showing cleavage and male characters calling attention to it. The player can also send citizens who are in love to a church to get married.
Consumerism:Not really an issue. There is one character named Kampbell, leader of the Soup Sect -- a clear reference to Campbell’s Soup -- but no paid product promotions.
Drinking, drugs, & smoking:One character states that he is drunk, presumably from an intoxicant residing in the mug he holds.
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This is a delightful and engaging game where the player tries to build up his kingdom by sending citizen characters on a variety of tasks.
As stated in the review there is no blood, but there is the notion of conflict (e.g. combat w/ monster turnips). I think the fact that the citizens have names and the player can develop feelings for them is good, and when the "die" a feeling of sadness. As king it is your job to take care of your people. I think that in game compassion and a sense of loss is much better than senseless killing w/o any concern.
As for innuendo, there is an off reference to cleavage, but when citizens fall in love, sending to get married is not a bad thing.