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Magician's Quest Mysterious Times

(2009, Video Games - Adventure, Rated E10+, Play it on: Nintendo DS, Nintendo DSi)
  • Is it age appropriate?

    About our ratings

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    Not age appropriate for kids under 7, age appropriate for kids over 8; suggested age 10.
  • Is it any good?

    4.0
  • Common Sense says

    Real time used in wizard sim; shows consequences of gossip.

Why We Rated This on for Ages 10 and Up

The good stuff

  • Educational value:

    Not an issue.
  • Messages:

    In this life simulation, gossiping is a theme in the game, and some characters talk about cheating in school. But bad behavior has consequences.You will meet many characters that you can choose to befriend by talking to them, giving them presents, doing things with them, and/or sending them telegrams. If you aren't nice to others or if you gossip too much, your status in the game will change in a negative way.
 

What to watch out for

  • Violence:

    You must fight one character using your wand while he uses a sword. But no one is hurt and there is no blood shown. One magic spell can make another pass gas.
  • Sex:

    There is mild flirting including gossip about getting dumped, going on an "adult" date, and being unfaithful. You can use magic to make someone fall in love with you.
  • Language:

    Not an issue.
  • Consumerism:

    Not an issue.
  • Drinking, drugs, & smoking:

    Not an issue.
 

What Parents Need to Know

This review of Magician's Quest Mysterious Times was written by Jinny Gudmundsen

Parents need to know that this is a game meant to be played over a year's time with kids checking in to play a little bit each week. The gameplay is tied to the internal clock of the DS, with certain events activating once a day or once a week. Some of the characters talk about cheating in school, and gossiping is a theme in the game. There are consequences for bad actions in the game so that depending on how much you gossip and how snarky you are to others, your status in the game may be impacted. There is mild flirting between the characters and some magic is performed in a bathroom. One spell can force another to pass gas. This game can be played with others over Nintendo Wi-Fi or the Internet but only if both own the game and "Friend Codes" have been exchanged offline.

Families Can Talk About

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  • Families can talk about how this game is tied to real time. Do you like that you can only take certain classes per day and that a mystery only occurs once a week? Are you tempted to turn forward the clock so that you can see the new content or are you willing to wait? Is gossip in this game like it is in real life?
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More on Magician's Quest Mysterious Times

What’s the Story?

There is a new wizard-in-training and it is not Harry Potter. It's you -- if you check out Konami's MAGICIAN'S QUEST MYSTERIOUS TIMES. In this life simulation game, you enter the game as either a girl or boy student enrolled in Magic School. As a magician-in-training, you attend classes in the school, talk with your fellow students, shop in the town, and explore the lands surrounding the school while perfecting your magical abilities. Once a week, a "Mystery Time" occurs in which a new creature appears who needs your help and other strange and wondrous things occur.

This game plays differently from most because it is tied to real time and is designed to be played slowly over a year. For example, you can only take one class in each subject per 24-hour period. Also, only one of the game's 52 mysterious events appear per week. The real time aspect also shows up in the details of the game; so that, if you are playing at night, it will be dark in the game. You will notice that the weather varies, as do the seasons.

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Is It Any Good?

The game is quite charming with its colorful graphics that span both of the DS screens, and constantly changing music. While the game's content unfolds slowly over time, there is always plenty to do including collecting mushrooms, seedlings, flowers, and insects to turn in for money; fishing; practicing magic (including doing incantations that change the way other characters feel about you); creating clothing designs; and talking (and gossiping) with others to make friendships. You can even play with friends if you both own the game and you have exchanged "friend codes" in person.

But this isn't a good fit for kids who like action in their games. There is a fair amount of wandering around waiting for mysterious events to occur.

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Publisher’s Details

Released on 5/5/2009, price $29.99, online enabled
ESRB rating: E10+ (for Comic Mischief, Mild Suggestive Themes)

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Most Recent Reviews

  1. Teen Reviewer Age 13
    I rate this title on for age 12 and give it 4.0
    My concerns are:
    • Negative message
    • Negative role models

    • My highlights are:
    • Educational
    • Safety isn't an issue
    • Easy to play

    Safe for all ages, but annoying gossip, and it's a Time-Sink.

    Well, it's a great game, and it has a lot more than animal crossing, but the gossip is annoying... And DON'T PLEASE smirk and say, "oh, it's just gossip... have some tougher skin..." but 85% of the time, the conversations will be "Oh, i saw Michael playing in the courtyard" like SO WHAT?? Oh, and Animal Crossing is better for those who can't spend TWO HOURS playing this game. try AC first.

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