Outwit!

 Review

Common Sense Media says

Loads of fun brain games for the youngest gamers.
greenON: Content is age-appropriate for kids this age.
yellowPAUSE: Know your child; some content
may not be right for some kids.
redOFF: Not age-appropriate for kids this age.
not for kidsNOT FOR KIDS: Not appropriate for kids any age.

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Quality
 
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Parents say

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Kids say

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What parents need to know

Parents need to know that the game show-esque Outwit! drills players on a bevy of brain-boosting educational concepts, and that it should work equally well for kids anywhere in the recommended 5 through 8 age range. There can be a huge difference in ability between a kindergartner and a second grader, but the game's ability to adapt its dificulty according to the player's skill should even out that gap.

  • Great positive message of being smart is great! Knowledge and intelligence are rewarded throughout. And mistakes don't mean you're not smart; they only mean you should try again.
  • Your animal teachers wil be your biggest cheerleaders, encouraging you to try harder and applauding you when you do well. Positive reinforcement is a strong force in the game.
  • Rather than having kids choose from three difficulty levels, as many Leapster games do, Outwit! keeps track of how well you're doing and either amps up or decreases the challenge level based on your performance.

What's it about?

In OUTWIT!, five animal tutors will run you through training exercises in five basic skill areas: remembering, visualizing, comparing, matching, and finding. There are three games for each skill, involving activities like playing a piano tune, helping a snake reach its food, and tapping on objects in size order. Once you have mastered all the skills, you'll qualify for the main event, a multi-tiered mental challenge under a big top tent.


Is it any good?

 

With fifteen different mini-games, Outwit! provides much more content than most Leapster cartridge games. The games themselves offer a good deal of challenge, but should never get frustratingly difficult, thanks to Outwit's marvelous ability to adapt the difficulty based on a player's performance. When an activity starts, you may be looking at only two possible answers, with a 50-50 chance of picking the right one. Get a few of those correct, and you'll start seeing three possible answers, then four. But if you're suddenly facing five multiple choice answers and you choose wrong, the next question will go back down to four. Also, the game's animal characters are so enthusiastic in their encouragement, and get so excited when you do well, that you can't help but want to do better for them.

Online interaction: Leapster 2 users can win rewards, like certificates or coloring pages,
which can be downloaded from the LeapFrog.com website when the Leapster
2 unit is connected to a PC via USB cable. With an online account at
LeapFrog.com, parents can also track their children's progress through
this same connection.


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What families can talk about

Families can talk about ways in which the various skills taught in the game can be transferred to real life. Very often, schoolchildren wonder why they are taught certain things. In this game, kids may similarly wonder how these seemingly abstract skills may come in handy in real life. Families can discuss everyday applications for skills like visualization, sorting, quick memorization, etc.


This review was written by Christopher Healy
Parent of 8 year old
May 4, 2010
 
Perfect For Kids
I like This Game It's Perfect For Kids, Please Visit - *DinoSawUs* DinoSawUs is a fun online game for kids aged between 6 and 11.

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This review was written by Christopher Healy
Platforms:Leapster 2, Leapster
Available online?Available online
Genre:Educational
Developer:Scholastic
Release date:April 28, 2009
Price:$24.99
ESRB rating:NR

This review was written by Christopher Healy

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About our rating system
ON: Content is age-appropriate for kids this age.
PAUSE: Know your child; some content may not be right for some kids.
OFF: Not age-appropriate for kids this age.
Learning ratings
BEST: Really engaging, great learning approach.
GOOD: Pretty engaging, good learning approach.
FAIR: Somewhat engaging, OK learning approach.
NOT FOR LEARNING: Not recommended for learning.

 

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