Sesame Street: Ready, Set, Grover!

 Review

Common Sense Media says

Health and fitness are the focus in this cute, active game.
greenON: Content is age-appropriate for kids this age.
yellowPAUSE: Know your child; some content
may not be right for some kids.
redOFF: Not age-appropriate for kids this age.
not for kidsNOT FOR KIDS: Not appropriate for kids any age.

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Quality
 
Sometimes media can be age appropriate but a real waste of time. Our star rating assesses the media's overall quality.

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Learning5
Best: Really engaging, great learning approach.
Very Good: Engaging, very good learning approach.
Good: Pretty engaging, good learning approach.
Fair: Somewhat engaging, okay learning approach.
Not for Learning : Not recommended for learning.
Not for Kids: Not age-appropriate for kids; not recommended for learning.

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Parents say

Not yet rated

Kids say

Not yet rated

What parents need to know

Parents need to know that Sesame Street: Ready, Set, Grover! is focused on spreading positive messages about healthy eating and physical fitness (and the Wii version will actually get your kids up and moving). Each of the mini-games has one simple objective and very basic controls. Mistakes are shrugged off by the characters -- and there's no scoring, anyway. The Wii version allows for a parent to tag in with a second remote and assist if kids are having trouble. Parents can also change the difficulty level of an activity (which will automatically adjust as kids play).

  • The game is all about healthy living. The characters are all gung-ho about getting exercise and eating good, nutritious food. The game also stresses the importance of taking a break when you've been playing for a long time.
  • Grover is trying to teach Elmo and Abby Cadabby how to stay fit and active and to eat right. His Muppet students are eager pupils, often willing and able to provide good lessons themselves.
  • Kids hold the Wii remote sideways for all the mini-games and no activity has more than one instruction to learn. Preschoolers should be able to perform all the necessary actions (jumping, ducking, tilting, swaying, etc.). In some of the dance-themed mini-games, the remote can be a bit too sensitive, reading every little move a fidgety kid makes and causing the onscreen character to perform the wrong move. The bright side: mistakes never matter. There's no scoring and mistakes are always forgiven. In the DS version, all control is performed through the touchscreen, which is generally pretty easy for young kids to handle.
  • Not applicable.

What kids can learn

5

Kids can learn about healthy lifestyles as they (along with Elmo and Abby Cadabby) get some good-living tutelage from their Muppet friend, Grover. They learn about the importance of being active and eating well, and play out this advice by running, jumping, and dancing. Along the way, they may also learn to listen carefully and follow directions. Positive feedback encourages kids through the experience, and difficulty is adjusted depending on ability. Sesame Street: Ready, Set, Grover gets kids excited about making healthy choices.

Subjects
  • Language & Reading
  • Math
  • Science
  • Social Studies
  • Arts
    movement, rhythm
  • Hobbies
Skills
  • Thinking & Reasoning
  • Creativity
  • Self-Direction
  • Responsibility & Ethics
  • Tech Skills
  • Health & Fitness
    balanced diet, exercise, fitness

What's it about?

In Sesame Street: Ready, Set, Grover!, the furry, blue title Muppet leads his friends Elmo and Abby Cadabby in a fitness challenge. After warming up with a stretch, he guides them through obstacle courses, dances, ball games -- and some more creative challenges, like catching healthy falling foods.


Is it any good?

 

Young Sesame Street fans will love the adorable and humorous story scenes that flesh out Sesame Street: Ready, Set, Grover! And the games, which would be horribly dull for older players, are on just the right challenge level for 2- to 4-year-olds. The target audience for this game routinely gets frustrated by difficult controls any time they attempt a video game, so it was smart of the developers to make the instructions for each mini-game as simple as can be. And even if the Wii remote can be touchy sometimes, any possible frustration that could come from a wrong move is tempered by Elmo laughing off an error, as opposed to focusing on it or deducting any points. The whole experience is presented as a game, but with no scores and no winners or losers, kids have fun (and learn stuff) even if they don't do very well. The age range for this title may be very slim and specific, but for that audience, it's a very well-designed game.


Explore, discuss, enjoy

  • Families can talk about the lessons put forth in the game. Ask kids if they think they get enough exercise. What can they do to add more physical activity into their day?

  • Ask them if they think they eat healthy enough. Name some foods that can serve as healthier alternatives to sweets or snack foods.


This review of Sesame Street: Ready, Set, Grover! was written by

What kids can learn

5

Kids can learn about healthy lifestyles as they (along with Elmo and Abby Cadabby) get some good-living tutelage from their Muppet friend, Grover. They learn about the importance of being active and eating well, and play out this advice by running, jumping, and dancing. Along the way, they may also learn to listen carefully and follow directions. Positive feedback encourages kids through the experience, and difficulty is adjusted depending on ability. Sesame Street: Ready, Set, Grover gets kids excited about making healthy choices.


Subjects
  • Language & Reading:
  • Math:
  • Science:
  • Social Studies:
  • Arts: movement, rhythm
  • Hobbies:
Skills
  • Thinking & Reasoning:
  • Creativity:
  • Self-Direction:
  • Emotional Development:
  • Communication: listening
  • Collaboration:
  • Responsibility & Ethics:
  • Tech Skills:
  • Health & Fitness: balanced diet, exercise, fitness

What's it about?

In Sesame Street: Ready, Set, Grover!, the furry, blue title Muppet leads his friends Elmo and Abby Cadabby in a fitness challenge. After warming up with a stretch, he guides them through obstacle courses, dances, ball games -- and some more creative challenges, like catching healthy falling foods.


How kids will learn

In the Wii version of the game, kids listen to Grover's instructions and follow his directions to run through obstacle courses, play catch with fresh-picked fruit, dole out healthy lunches, and duplicate fun rhythm-based dance choreography. While kids do all these actions, they hear the characters talking about why physical fitness and healthy eating are important. The DS version has all the same great lessons, but obviously lacks the physical component.


How parents can help

  • Pick up that second remote and help your kids through tougher challenges (if you have the Wii version).
  • Ask kids to help plan their own lunches based on what they've learned about healthy choices in the game.
  • Imitate some of the moves in the game with your kids or take them outside for sports and other active play.

This review of Sesame Street: Ready, Set, Grover! was written by
Parent of 3 year old
December 26, 2011
 
Love it!
What other families should know:

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This review of Sesame Street: Ready, Set, Grover! was written by
Platforms:Nintendo Wii, Nintendo DS, Nintendo DSi
Available online?Not available online
Genre:Educational
Developer:Warner Bros. Games
Release date:August 2, 2011
Price:$29.99–$39.99
ESRB rating:EC for (Nintendo DS, Nintendo DSi, Nintendo Wii)

This review of Sesame Street: Ready, Set, Grover! was written by

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