Super Scribblenauts

 Review

Common Sense Media says

The ultimate puzzle game for imagination and creativity.
greenON: Content is age-appropriate for kids this age.
yellowPAUSE: Know your child; some content
may not be right for some kids.
redOFF: Not age-appropriate for kids this age.
not for kidsNOT FOR KIDS: Not appropriate for kids any age.

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Quality
 
Sometimes media can be age appropriate but a real waste of time. Our star rating assesses the media's overall quality.

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Learning3
BEST: Really engaging, great learning approach.
GOOD: Pretty engaging, good learning approach.
FAIR: Somewhat engaging, OK learning approach.
NOT FOR LEARNING: Not recommended for learning.

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Parents say

Kids say

What parents need to know

Parents need to know that the action in Super Scribblenauts is almost entirely under your child's control. Exactly how violent the game gets depends on the kind of words they type in. While weapons or monsters are unavoidable in some puzzles, there's still a big difference between choosing to arm a character with a slingshot or a submachine gun. Violent possibilities aside, though, parents would be very hard to find a more creative game for their children. And it's worth noting that this sequel is more focused on brainy, thinking puzzles than action; while there are some standard video-game-like action levels, there are not the main focus.

  • The overall message of the game is that imagination is king. It encourages you to be creative and dream up the most original, unusual, interesting things you can.
  • In a game like this, in which your own imagination determines a good portion of the content, you really have to become your own role model while you play. And while the temptation to take the easiest route is always there, the game pushes you to take the high road. Challenges may, for instance, require you to reach a goal without harming any of the animals in your way -- even the man-eating ones. 
  • Some challenges are much more difficult than others, but this sequel feels, on the whole, easier than its predecessor. It has a better hint system, too, which allows you to purchase more clues as you need them. It also shows you your progress as you tackle levels that has multiple stages. How simple you find the game depends upon how well you use your imagination.
  • Relatively few of the challenges here actually require violence, but the openness of the game allows for potential violence just about any time. You can create and use just about any weapon you can imagine. Animals and monsters can attack you or one another. Adjectives like "undead," "violent," or "homicidal" can even be added to inanimate objects to make them attack others. All of this is extremely cartoony, though, as the entire game is made to look like children's drawings. Most destroyed items, people, or creatures, disappear in a puff of smoke. There is no blood and the game does not recognize the word "blood."
  • The game will not allow you to create anything sexual. It does recognize the words "nude" and "naked," but if you try to add those to a person, the result will be a person devoid of color, not clothes. You can however make anything "pregnant," which means that after being on screen for a few seconds, it will suddenly produce a smaller "baby" version of itself. Enter "pregnant lamp," for instance, and you'll get a lamp from which a smaller lamp will suddenly appear.
  • Cuss words are not allowed.
  • Not applicable.
  • The game does not recognize the words for any alcohol- or tobacco-related products.

What kids can learn

3

Kids can learn to think logically and let their imaginations run wild as they solve puzzles by writing new objects into a scene. Any word they spell is transformed into a digital creation and then incorporated within the game world. Each puzzle requires kids to complete a task and dream up their own solutions. It's a mix of logic, spelling, and creativity. Kids earn bonuses for using new words, which encourages using fresh vocabulary. They can even design their own puzzles to share with others. Kids are in charge of their own learning in this compelling environment for language play and media creation.

Subjects
  • Arts
  • Hobbies
  • Science
  • Social Studies
Skills
  • Collaboration
  • Communication
  • Creativity
    developing novel solutions, imagination, producing new content
  • Emotional Development
  • Health & Fitness
  • Responsibility & Ethics
  • Self-Direction
  • Tech Skills
  • Thinking & Reasoning
    hypothesis-testing, solving puzzles, thinking critically

What's it about?

SUPER SCRIBBLENAUTS is a sequel to the incredibly creative and original Scribblenauts of last year. Just like its predecessor, this new game asks you to find solutions to various puzzling scenarios by adding objects, animals, or people into the scenes. You can type (or write) in pretty much any word you can think of (as long as it's not offensive or trademarked) and that thing will appear. You can create bridges to cross gaps, vehicles to make fast escapes, doctors to help sick people, monsters to scare away thieves, or any of millions of other possible combinations. New to this sequel is the ability to use adjectives to alter the state of the nouns you enter. Your adjectives will affect anything you create, even if the modifier doesn't normally fit with that noun: For instance, you can make a "blue skunk," "angry table," "icy hot dog," or "zombie computer."


Is it any good?

 

The original Scribblenauts was one of the best game of, well, ever -- and Super Scribblenauts manages to top it. Taking the focus off the action levels (which were sometimes too difficult and, frankly, less interesting) in favor of more brainteaser scenarios was a brilliant move; one which makes the game far more fun and fresh-feeling. The puzzles are often incredibly inventive, including ones that ask you to fill in a visual equation (like nice man + white wings = angel). While there are still a few sets of action levels, even those tend to call for some puzzle-solving brainwork (i.e., you can't just create an M-16 and plow through the level). The ability to use adjective adds far more depth to the game. Now, if faced with a scenario where you need fire, you don't need to rely on a candle or torch -- you can create a "flaming sneaker," "burning kumquat," or "fiery unicycle." In the last game, whenever you needed to get to a high place, you had to resort to wings or a jetpack; now you can give yourself "flying pants." It's truly amazing. You can spend hours just messing around with different word combinations in the mission-free playground levels.

Online interaction: The game comes with a level designer which permits you to create your own puzzles to share with friends using Nintendo Wi-Fi.


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What families can talk about

  • Families can talk about how kids can avoid violence in the game. For some puzzles, the easiest way out would be to create a weapon and destroy whatever obstacles are facing you. Kids and parents can brainstorm more creative, less violent ways to achieve their game goals.

  • This is a very brainy game that relies far more on intelligence and creativity than fast, dextrous fingers. In fact, this sequel downplays the "action" levels that were more of a focus in the original Scribblenauts game. Do you find a game like this new one refreshing? Or do you long for more action?


This review was written by Christopher Healy

What kids can learn

3

Kids can learn to think logically and let their imaginations run wild as they solve puzzles by writing new objects into a scene. Any word they spell is transformed into a digital creation and then incorporated within the game world. Each puzzle requires kids to complete a task and dream up their own solutions. It's a mix of logic, spelling, and creativity. Kids earn bonuses for using new words, which encourages using fresh vocabulary. They can even design their own puzzles to share with others. Kids are in charge of their own learning in this compelling environment for language play and media creation.


Subjects
  • Arts:
  • Hobbies:
  • Language & Reading: spelling, using supporting evidence, vocabulary
  • Math:
  • Science:
  • Social Studies:
Skills
  • Collaboration:
  • Communication:
  • Creativity: developing novel solutions, imagination, producing new content
  • Emotional Development:
  • Health & Fitness:
  • Responsibility & Ethics:
  • Self-Direction:
  • Tech Skills:
  • Thinking & Reasoning: hypothesis-testing, solving puzzles, thinking critically

What's it about?

SUPER SCRIBBLENAUTS is a sequel to the incredibly creative and original Scribblenauts of last year. Just like its predecessor, this new game asks you to find solutions to various puzzling scenarios by adding objects, animals, or people into the scenes. You can type (or write) in pretty much any word you can think of (as long as it's not offensive or trademarked) and that thing will appear. You can create bridges to cross gaps, vehicles to make fast escapes, doctors to help sick people, monsters to scare away thieves, or any of millions of other possible combinations. New to this sequel is the ability to use adjectives to alter the state of the nouns you enter. Your adjectives will affect anything you create, even if the modifier doesn't normally fit with that noun: For instance, you can make a "blue skunk," "angry table," "icy hot dog," or "zombie computer."


How kids will learn

Kids work out their brains by imagining varied and interesting solutions and using trial and error. Stumped players can type in random words just to see what happens, and this will sometimes lead to ideas for better solutions. Hints are also available. Kids can add adjectives to nouns to make things fit their needs better (such as "flying shoes" instead of just "shoes").


How parents can help

  • Offer suggestions, such as word options, synonyms, or clues, to encourage kids who are easily frustrated.
  • Play word games such as Scrabble to help kids build vocabulary and hone spelling skills.
  • Play dictionary games with kids. Choose three words at random and try to make up a story that includes all three.

This review was written by Christopher Healy
Kid, 13 years old
January 9, 2011
 
AWESOME
Probably the most creative game on the DS! I spend hours on this at at time, trying to make new and exiting adjectives. However, you should make sure that whoever's playing it has basic spelling and reading skills.

Flag as inappropriate 
Kid, 11 years old
January 16, 2011
 
Cool game
My mom thinks its very educational because you have to spell to get what you want in the game. And it is very easy to play too. I got it for Christmas and I love it!!

Flag as inappropriate 
Kid, 13 years old
November 14, 2010
 
kewl!
I love this game, it gets you to think about real life situations (even though none of the situations are really real life). and about what you can do to resolve the chaos! Although you can really type anything in the box and it will come out and onto the world you are on, very clever! hahahaha!

Flag as inappropriate 
Parent of 4, 8, and 11 year old
January 2, 2011
 
Creativity Reigns
My 10 year old loves this. The more creative the better the game. My 8 year old is learning difference btwn adverb, adjective, nouns, verbs.

Flag as inappropriate 
Kid, 11 years old
May 17, 2011
 
I loved it. it is very educational good for kids.

Flag as inappropriate 
Kid, 12 years old
January 17, 2011
 
For any age... might be hard for ages 7 and under.
AMAZING GAME!!!!!! I got it for Christmas this year and I love it. Like the review says, you can make aything pregnant, but it's not graphic. My little 8 year old sister plays it and loves it too.

Flag as inappropriate 
Kid, 12 years old
January 1, 2011
 
good game
challenging but fun

Flag as inappropriate 
Kid, 11 years old
May 17, 2011
 
awesome game

Flag as inappropriate 
Teen, 15 years old
January 18, 2011
 
A great game for 5 and up! Not saying teens and others wouldnt like it
A great game! This has nothing bad in it unless you consider cartoon violence *You can spawn weapons like rocket launchers and shoot them at them and they will not have any body parts come off they just fall down and dissapear* it has LOTS of education and puzzle and sometimes it has good role models since you can help people by spawning a criminal being a cop and then arrest the criminal and also make a family have healthy choices overall great game for familys and anyone else i would buy it!

Flag as inappropriate 
Kid, 10 years old
January 3, 2011
 
super scribblenauts
I love it u can type in pink flying paper to scaly angelic elephant. avalible for ds and dsi.

Flag as inappropriate 

This review was written by Christopher Healy
Platforms:Nintendo DS, Nintendo DSi
Available online?Not available online
Genre:Puzzle
Developer:Warner Bros. Games
Release date:October 12, 2010
Price:$29.99
ESRB rating:E10+ for Cartoon Violence, Comic Mischief

This review was written by Christopher Healy

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About our rating system
ON: Content is age-appropriate for kids this age.
PAUSE: Know your child; some content may not be right for some kids.
OFF: Not age-appropriate for kids this age.
Learning ratings
BEST: Really engaging, great learning approach.
GOOD: Pretty engaging, good learning approach.
FAIR: Somewhat engaging, OK learning approach.
NOT FOR LEARNING: Not recommended for learning.

 

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