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  • $19.99
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Wallace & Gromit's Grand Adventures (Windows)

common sense media says

Claymation duo sometimes land in tweeny humor puzzles.


parents & educators say
  • 33% say there are positive role models
  • 33% say there are positive messages

What parents need to know

Parents need to know that Wallace & Gromit's Grand Adventures has cute characters and slapstick comedy that will appeal to kids as young as 4 or 5, but that the writing is aimed at an older audience -- with many jokes that seem squarely aimed at adults. Some of the situations -- while all G-rated -- may be deemed inappropriate for younger children (such as Wallace trying to swipe a teabag from a woman's bosom). Also, the game is very British, and the hearty helpings of slang could confuse children. That being said, if your children already know Wallace & Gromit from their films, they'll probably be able to handle this game as well. Parents should also be aware, though, that this game is made up of four episodes, which were each available previously in downloadable form; this disc just collects all four for the first time (and allows you to get them all for half the price of buying them individually).

Educational value: Not applicable.
Positive messages: Sure, there are plenty of characters in here who behave horribly, but they're not the focus of the story (and the story is obviously satirical, anyway). If there's one main message to pull from this game, it's one about th enduring friendship of Wallace and Gromit and how they rely on each other.
Positive role models: Wallace often does the right thing, but when he does, it's usually purely by accident -- or because Gromit pointed him in the right direction. And it's Gromit -- loyal, intelligent, humble, ready-for-anything Gromit, who is the true role model in this story.
Ease of play: There are many places where a player can be stumped, but the game is prepared for that. If you go too long without making the right moves to progress the story, you'll begin to get hints. The hints are ingeniously planted into the dialogue, so they never seem forced. And they get more and more explicit, the more stuck you are.
Violence: Comedic slapstick violence occurs here and there in the stories. Blobs of porridge are shot at giant bees, scoops of ice cream are shot at a villain (these food items are shot from machines intended to serve the food), people are buried up to their necks in sand, kidnapped dogs are forced to turn a giant wheel, chickens peck at a villain, people fall from a hot air balloon (and are unhurt), evil dogs are sucked down a drain (and emerge unhurt), and several people or animals take stumbling falls.
Sex: In one scene, a teabag that Wallace needs falls onto his female neighbors bosom without her realizing it. There is a very awkward exchange as Wallace is too nervous to mention the teabag and where it is. Part of solving the puzzle requires Wallace to find a way to get the woman to bend over and thereby let the teabag fall off on its own.
Language: An eccentric old British army major uses the words, "hell" and "damnedest" -- one usage each. A bully character insults several other characters (without profanity); one particularly vile incident has his calling an older woman fat and batty. (Note: The bully gets his comeuppance.) There is also a bickering couple, who can often sound quite mean to one another in what they yell back and forth, but who always end up showing that they really love one another in the end (whether that's good or bad is a matter of opinion).
Consumerism: There are references to events that occur in the animated Wallace & Gromit films.
Drinking, drugs, & smoking: The old army major holds an unlit pipe at one point.

More on Wallace & Gromit's Grand Adventures

What to talk about

Talk to your kids
  • Families can talk about Gromit's status as a hero. The ultra-capable dog is generally the one who pulls everything together in the end, but he never gets credit for his amazing deeds (except from Wallace). Does this fit the standard definition of a hero? Is Gromit more or less of a hero than the traditional protagonists of other action tales? Can Wallace be considered a hero, too?
  • Families can also discuss the various romantic relationships in the stories. Which couples seem genuinely happy together? Some of the couples argue, but get past it -- is that a good or bad thing for a relationship?
  • The game can also provide a good lesson in British colloquialisms. Parents can inform their children what various terms mean in American English.

What's the story?

What's the story?
WALLACE & GROMIT'S GRAND ADVENTURES is comprised of four interconnected episodes. Each serves as a complete story unto itself, but also advances a larger central plot that runs through all the episodes. In Fright of the Bumblebees, Wallace and his dog Gromit accidentally grow giant bees and must save their neighborhood form the enormous insects. In The Last Resort, the two turn their suburban home into an indoor beach resort and end up having to solve the mystery of who bonked the bully on the head when the lights went out. In Muzzled, a sinister carnival comes to town and is discovered to be a front for a dog-napping operation. In The Bogey Man, Wallace joins a country club and must battle his bully on the golf course in order to save his street from demolition (it's a long story). 

Is it any good?

Is it any good?
 
Anyone who has enjoyed Wallace & Gromit's animated films will absolutely love Wallace & Gromit's Grand Adventures. The writing, the voice acting, the humor, and even the look (characters in the game really appear to be made of clay) are pretty much perfect. The stories are imaginative and often hilarious, and the puzzles that must be solved in order to advance the plot are ingeniously designed. Even the way the game gives you hints works wonderfully, as all the hints are delivered as dialogue in the story. For instance, if you, as Wallace, have been wandering about town, unsure of your next move, you might hear Wallace say, "I wonder how Gromit's doing back at home." Aha! Now you know your next step is back at the house. As Wallace might say, cracking good job!

Game themes & details

Game Details
Available on: Windows
Not available online
Genre: Adventure
Developer: Telltale Games
Released on: February 24, 2010
Price: 19.99
ESRB Rating: E for Comic Mischief, Mild Cartoon Violence, Mild Language
Screenshots

This review was written by Christopher Healy
 
 

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What parents & educators say

7
Based on 3 parent & educator reviews:
  • 33% say there are positive role models
  • 33% say there are positive messages

Most useful reviews by all members

 

samum24
kid, 11 years old
 
commons sense
you mony becase i doo

 
Perfect for everyone
This game is great, really good fun and won't encourage any real life violence. Won't even cost a thing to get the game if you did what i did, I signed up at this link gifts4points*/home?ref=amirshaw and did a few surveys and got the game free, but overall this game is great.

DadOfCandR
parent of 4 and 7 year old
 
Great for younger kids if played with an adult
My 6 y.o. son and I have had a great time playing this together. Basically I operate the keyboard and mouse and we figure out how to solve the puzzles together. It's funny, clever, challenging at times, but it's overall great fun and been a nice activity for the two of us to do together for 30 min in the evenings. Between the accents and the "Briticisms" it's sometimes a little hard to follow the dialogue, but it gets easier with time.

An independent voice for families
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ON: Content is appropriate for kids this age.
PAUSE: Know your child, some content may not be right for some kids
OFF: Not age appropriate for kids this age