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Teen Second Life

  • Is it age appropriate?

    About our ratings

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    Not age appropriate for kids under 15, age appropriate for kids over 99; suggested age 15.
  • Is it any good?

    4.0
  • Common Sense says

    Creative virtual world has minimal mature content.

updated 07.04.08

Why We Rated This iffy for Ages 15–18

The good stuff

  • Educational value:

    There are plenty of things to learn on this site. You can discover how to run a business or play a musical instrument, sit in on a classroom discussion, have others critique a script you've been working on, and more.
  • Messages:

    Freedom of expression, respect for teens' sense of personal responsibility because they're expected to self-monitor behavior, chance to learn some high-level computer programming skills, empowers teens to run businesses.
 

What to watch out for

  • Violence:

    Multi-user gaming can be violent. The site refers to "friendly games of combat," which means that avatars are armed and can battle one another (usually with a medieval twist). The extent of combat and casualties depends on programming.
  • Sex:

    Sexual content isn't supposed to be there, but sometimes pornographic images appear and remain until the site's staff can remove them. To speed up this process, teen users can report inappropriate content immediately. Avatars are often highly sexualized (you can choose your breast size!).
  • Language:

    Freedom of expression is a core value in Teen Second Life. Users chat with each other, but it's up to them to keep it appropriate, so expect fairly typical teen talk. There are no filters on chats or IM, but users are expected to hold each other to a standard of appropriate behavior. Asking for personal information, making sexual or aggressive comments, or writing programs that damage other avatars could all constitute abuse and result in banishment from the site.
  • Consumerism:

    The site's currency can be bought with U.S. dollars or earned by selling created items, and earned Linden Dollars can be exchanged for real U.S. dollars. Residents can also buy, sell, and develop virtual land. Some users actually make a profit, but many primarily spend. Many corporations (including Adidas, Toyota, Harvard Law School, and MTV) have a brand presence on the main Second Life site, but this advertising component doesn't exist on the Teen site.
  • Drinking, drugs, & smoking:

    Not an issue.
 

What Parents Need to Know

About Teen Second Life

Parents need to know that the teen part of Second Life is a creative virtual community for kids (13-17) to meet up with other teens to just hang out or to pursue their interests. But, as with any site where teens are in control of content, occasionally some sexual material and explicit language will slip through. And, a few games can be violent. That said, there are also cool, educational activities that aren't nerdy. It's up to users to chart their course. The site does monitor content around the clock, but self-policing is part of the site's structure. If teens find inappropriate material or experience harassment they can report abuse, and staff quickly deal with the problem. The site also makes it very clear that if you lie about your age (adults posing as a teen) to sign up for Teen Second Life, your information could be turned over to the police. The site has one free level but several paid ones, and the site's currency, Linden Dollars, can be bought with U.S. dollars or earned by selling created items. And earned Linden Dollars can be exchanged for U.S. dollars. Note: Unlike the teen site, the "adult" Second Life (secondlife.com) is rife with mature content.

Did this review help you decide?

Families Can Talk About

  • Families can talk about what virtual communities are. What appeals to kids about using an avatar rather than a true identity? Families can also discuss consumerism in virtual worlds. What are users really getting by buying pretend stuff in this pseudo-world?
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See all 6 member reviews

Most Recent Reviews

  1. Kid Reviewer
    Age -1
    Lives in New York
    I rate this title on for age 9 and give it 5.0

    Not a problem at all

    I am 11 and I have an avatar on this game. Obviously on this idiotic site i'll get banned if I say who. Don't even bother asking, the answer will be a grieved avatar. (I own the Phenom). This game is absolutely fine. Any sexual content is against the rules in pg areas and banned permanently when found there. Violence: Let us deal with it. It is our life, and we should decide it. This whole site's theme is to run an cyber - conspiracy for their kids. The kids hate it then put it onto their kids when they weren't even harmed.

  2. Adult Reviewer
    Lives in
    I rate this title on for age 17 and give it 5.0

    Secondlife

    I play secondlife (adult version). In game I am AbbeyDawn Wonder. I really love SL very much. Abbey is a creator & owns a store. SL does have many sexual things to it. Which none i associate with. other than that its great

  3. Adult Reviewer
    Lives in Michigan
    I rate this title iffy for age 15 and give it 4.0

    useful

    this was helpful... sounds very self-regulating, consistent with the values they claim... i'd be uncomfortable with mine on there without me for a bit til i get the feel for what it's really like...

  4. Teen Reviewer
    Age 17
    Lives in New Jersey
    I rate this title on for age 16 and give it 1.0

  5. Kid Reviewer
    Age 10
    Lives in Maryland
    I rate this title iffy for age 2 and give it 4.0

    come it is kinda cool

    I have seen my sis that is 14 play it and it is really cool! u can talk to people and just have a fun time!

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