| ON: Content is age-appropriate for kids this age. | |
| PAUSE: Know your child; some content may not be right for some kids. | |
| OFF: Not age-appropriate for kids this age. | |
| NOT FOR KIDS: Not appropriate for kids any age. |
Parents need to know that unless you want to pay $4.99 per month or $39.99 per year for a ClubFoo premium membership, this popular virtual world pet site has limited things for kids to do. Players can adopt adorable, amazingly true-to-life-looking dogs and cats, and play with and feed them. But the virtual world with social networking and lots of creative features (like "breeding" your pet with another to have a litter of puppies or kittens) can only be accessed with ClubFoo membership, and if you're under 13 with parental permission. Members can chat with other members and post comments and in the forums, not all of which are tween appropriate. Members also receive frequent emails urging them to log onto the site to care for the pet. This is not a kids-only site, so parents may want to check in often.
Kids will learn about pet care in playful ways. They learn about responsibility to provide food, water, and play on schedule; there’s even a virtual kennel if kids will be away for a few days. Quality pet care earns all kinds of rewards and benefits. A store stocks sells practical and outlandish items to house and entertain pets. The site leans toward its currency, shopping, and socializing more than it delivers lessons about the real needs of cats and dogs.
Once kids adopt and name a pet, they have a few tools to ensure it stays healthy. Pets must get food, water, and playtime about once every 24 hours and email reminders help kids stay on schedule. Arcade-style games earn FooDollars to use for food and other items at the store. Kids can add friends, play with their friends' pets, and even breed with other pets, provided the pets are old enough and the owners have the proper licensure. If kids catch their pet being adorable, they can take a photo and post it to a gallery or brag about it in the pet owners forum.
The realistic images and engaging game play for these virtual pets is impressive, and it's easy for players -- kids, teens, and adults -- to be hooked by cuteness alone. The site, created by a vet, also presents good information about responsible pet ownership and the realities of pet care. But the heavy push to join the pay-to-play membership may cause many tweens to beg more than their virtual pets. Foo Pets also sends a lot of emails to the account with which players register for site access (which is supposed to be a parent account for kids under 13), including e-alerts to let you know if you haven't fed your pet or it otherwise needs some sort of care.
Online interaction: Opportunities to meet other Foo Pets owners and share pet care responsibilities if your child is 13 or older, or gets your permission, as well as play games and interact with other pet owners. Interaction is generally positive, but some mild name-calling happens in the forums.
What features on a virtual world make it safer for kids? Check out Common Sense Media's guide to virtual worlds for young kids.
What is the difference is between a virtual pet and a real pet. Do you think a site like this makes kids more in tune to the needs of a real pet, or less so?
Like so many other websites, Foo Pets ties heavily into Facebook. Parents, if you don't already know how to use Facebook and if your tween or teen is on it, read Common Sense Media's Parents' Guide to Facebook and discuss what you learn about this site with your kids.
Kids will learn about pet care in playful ways. They learn about responsibility to provide food, water, and play on schedule; there’s even a virtual kennel if kids will be away for a few days. Quality pet care earns all kinds of rewards and benefits. A store stocks sells practical and outlandish items to house and entertain pets. The site leans toward its currency, shopping, and socializing more than it delivers lessons about the real needs of cats and dogs.
FooPets uses consequences and rewards to teach responsible pet ownership. If they’re neglectful and forget to feed a pet, clean the litter box, or give flea medicine, it won’t play or it might get sick. If kids stay on top of their duties, they are rewarded with FooDollars, Bonding Badges, and advance to new levels. A monitored forum connects pet owners who want to discuss pets, sell items, breed, make suggestions, or just talk about important tween stuff -- relationships, celebrities, Twilight, and so on.
| Genre: | Virtual Worlds |
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