Mario vs. Donkey Kong: Mini-Land Mayhem

 Review

Common Sense Media says

Puzzle series still rocks, now with fantastic level creator.
greenON: Content is age-appropriate for kids this age.
yellowPAUSE: Know your child; some content
may not be right for some kids.
redOFF: Not age-appropriate for kids this age.
not for kidsNOT FOR KIDS: Not appropriate for kids any age.

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Quality
 
Sometimes media can be age appropriate but a real waste of time. Our star rating assesses the media's overall quality.

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Parents say

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Kids say

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What parents need to know

Parents need to know that while Donkey Kong has been featured as a hero in Nintendo games for many years, Mario vs. Donkey Kong: Mini-Land Mayhem, just like the earlier entries in this puzzle series, takes the big ape back to his villainous roots. He kidnaps a woman, Pauline, who he falls in love with, and Mario must save her by defeating Donkey Kong with a bunch of wind-up toys. Beyond that potentially confusing personality swap, there's not much to worry about in the game. The minor amount of violence here is very cartoony. This is essentially a very brainy puzzle game.

  • The game forces you to think; you'll never succeed by running into a puzzle unprepared. In that way, it sends a positive message.
  • Mario's a good guy. There's no doubt about that. He immediately runs off to help when there's someone in trouble. Donkey Kong is a love-mad kidnapper here, though, which may confuse younger kids who also see the big ape as the hero in other Donkey Kong games.
  • The puzzles are challenging, but the controls are pretty easy to use. Very nice wordless tutorials demonstrate how to use the game's different tools.
  • The minis -- little wind-up robots -- can be damaged by obstacles (like spikes) or enemies. When damaged, they sit down and stop working. The minis also attack Donkey Kong (the villain) by pressing buttons that send him electric shocks. Donkey Kong has kidnapped a woman, Pauline, in this game; she calls for help throughout.

What's it about?

MARIO VS. DONKEY KONG: MINI-LAND MAYHEM has a plot that's sure to ignite some deja vu: Big ape Donkey Kong falls in love with and carries off the comely Pauline. Mario must go after her, but needs to use his army of wind-up mini-me's to do his dirty work, since, ostensibly, he can't fit into the places the minis can go. Each level is a puzzle, in which you must place (and remove) bridges, doors, springs, and buttons in order to let the minis all reach the exit. In boss battles, the minis must make their way up ladders to hit switches and shock Donkey Kong. The game also has a very in-depth level creator, so players can customize their own puzzles and make them available for other players to download and try out.


Is it any good?

 

Mario vs. Donkey Kong: Mini-Land Mayhem keeps up the same level of quality fun that the prior installments of this puzzle-adventure series have given us. If there's any complaint here, it's that Mini-Land Mayhem doesn't shake things up enough -- but then again, you could say, "If it ain't broke, than don't fix it." The puzzles this time around are colorful and lively, with some nice fun bits like robo-apes that will juggle the minis until you place a bridge somewhere to break the loop. Using the stylus to simply stretch bridges across gaps is a nice simple mechanic, but you only have a limited number of bridge pieces, so there's a great deal of strategy in where and when you place a bridge. And, once you've solved everything, the awesome level creator can provide hours -- heck, weeks -- of fun beyond the main story.

Online interaction: You can send the custom levels you create to Nintendo's central server, where they can be downloaded by other players. User-made levels increase the replay value of the game exponentially.


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What families can talk about

  • Families can talk about the relatively small amounts of fighting and violence in this otherwise very intellectual game. Does violence, no matter how minor, have a place in a puzzle game?

  • Parents can also ask their kids about designing their own custom puzzle levels. Is this something that appeals to kids? Does it help them express their creativity? Do they like to try out levels created by other players?


This review was written by Christopher Healy
Kid, 13 years old
January 22, 2011
 
is on the good games

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This review was written by Christopher Healy
Platforms:Nintendo DS, Nintendo DSi
Available online?Not available online
Genre:Puzzle
Developer:Nintendo
Release date:November 15, 2010
Price:$29.99
ESRB rating:E for Comic Mischief

This review was written by Christopher Healy

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About our rating system
ON: Content is age-appropriate for kids this age.
PAUSE: Know your child; some content may not be right for some kids.
OFF: Not age-appropriate for kids this age.
Learning ratings
BEST: Really engaging, great learning approach.
GOOD: Pretty engaging, good learning approach.
FAIR: Somewhat engaging, OK learning approach.
NOT FOR LEARNING: Not recommended for learning.

 

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