Sid Meier's Civilization V

 Review

Common Sense Media says

Excellent strategy game is educational and accessible.
greenON: Content is age-appropriate for kids this age.
yellowPAUSE: Know your child; some content
may not be right for some kids.
redOFF: Not age-appropriate for kids this age.
not for kidsNOT FOR KIDS: Not appropriate for kids any age.

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Quality
 
Sometimes media can be age appropriate but a real waste of time. Our star rating assesses the media's overall quality.

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Learning3
BEST: Really engaging, great learning approach.
GOOD: Pretty engaging, good learning approach.
FAIR: Somewhat engaging, OK learning approach.
NOT FOR LEARNING: Not recommended for learning.

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Parents say

Not yet rated

Kids say

What parents need to know

Parents need to know that Sid Meier’s Civilization V uses authentic historical elements -- famous leaders, nations, resources, military units -- to simulate non-historical empires. In other words, players can, say, lead Gandhi’s India through millennia of military rule or have Napolean’s France become an empire of diplomacy and science. Though the simulated history is fictional, players can still learn a great deal, not just about real-world figures, concepts, and units, but also how cultural, ideological, and geographical factors can change a world’s geopolitical landscape. Play necessitates the depiction of some violence, but it is presented from a high perspective and is quite mild. While it is the most accessible PC-based Civilization game to date, it is still a deep, complex, and demanding game that could prove frustrating for younger players. Keep in mind, too, that online play supports open text and voice chat. Common Sense Media does not recommend moderation-free online communication for pre-teens.

  • This game explores how civilizations come into existence, thrive, and war with one another. It encourages players to experiment with various governments, policies, and ideologies to learn about their advantages and disadvantages as they guide societies toward military, cultural, diplomatic, scientific, or economic victory.
  • The game features a mix of 18 famous and infamous historical leaders, including George Washington, Queen Elizabeth, Napoleon, and Augustus Caesar. While each leader comes with his or her own tactical bonuses that may lend themselves to a particular way of playing, ruling style is determined solely by the player.
  • Far and away the most accessible PC-based Civilization game to date, players’ hands are held through every step, with important information automatically popping up on screen and all available actions each turn shown in the bottom right corner. It can still be devilishly difficult on hard settings, but players should experience no trouble learning how to play.
  • A wide variety of historical military units -- swordsmen, musketeers, tanks, and bombers -- fight each other from a bird’s-eye view. Faint cries of pain can be heard, and soldiers crumple and disappear when defeated. Nuclear explosions can wipe out entire cities. There is no blood or gore.

What kids can learn

3

Kids can learn about historic events that led to the birth of human civilization and the factors that have governed and altered its growth. As Sid Meier's Civilization progresses, players gain understanding of significant developments in human history and how they led to even greater discoveries, inventions, and social and political advances. Players win by rapidly growing their civilizations in one of these disciplines: science, diplomacy, culture, or military. Players absorb lasting knowledge about the history of the world from the role of an empowered ruler.

Subjects
  • Arts
  • Hobbies
  • Language & Reading
  • Math
  • Science
  • Social Studies
    cultural understanding, government, power structures
Skills
  • Collaboration
  • Communication
  • Creativity
  • Emotional Development
  • Health & Fitness
  • Responsibility & Ethics

What's it about?

The Civilization franchise is a two-decades-old bastion of strategy gaming bliss in the PC world, and its basics remain firmly intact in Civilization V. Players select an authentic historical leader and begin the game with a single city in a sparsely populated ancient world. As the years flip by, you scout the land, find additional cities, and meet strange new cultures that you can either crush with your armies or befriend as you work toward satisfying diplomatic, cultural, or scientific victory conditions. And it’s all been made more accessible than ever before. A clean, new interface includes bulletins that pop up on the right side of the screen, ensuring you’re always apprised of changes in neighboring countries’ dispositions and aware of vital opportunities. Just below is a dynamic action button that leads you through all available activities, ensuring that you never forget to move a unit or begin production on a new building before ending a turn.


Is it any good?

 

Civilization V’s changes aren’t limited to simply making things more user-friendly. A new social policy system allows players to mix and match ideologies such as fascism and rationalism for strategic growth in areas like technology and population happiness. And the introduction of city-states that can be used as allies or pawns adds an entirely new element of strategy worthy of significant consideration.

What’s more, Civilization’s battles have never been better. Cities can now defend themselves, which means no more piling them full of soldiers you’d rather have on the front lines. And whereas players once stacked units into massive armies before merrily marching off to war, each unit now occupies its own space on the map, forcing players to strategically line up ranged attackers behind melee units in preparation for sieges. Simply put, it’s tons of fun. This season’s high-profile shooters might steal the spotlight for the moment, but if there’s one game released in 2010 that people will still be playing five years from now, it’s Civilization V.

Online interaction: Multiplayer supports open text and voice chat so players could hear unwanted  and inappropriate communication.


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What families can talk about

  • Families can talk about learning from games. Do you think the Civilization games can potentially teach players more about the world in which they live? Do you think this game can make players better understand how modern geopolitical conflicts occur?

  • Families can also discuss the differences in depicting war from the personal perspective of an individual soldier versus that of a bird’s eye view. Why might the latter be more appropriate and bearable for younger players than the former?


This review was written by Chad Sapieha

What kids can learn

3

Kids can learn about historic events that led to the birth of human civilization and the factors that have governed and altered its growth. As Sid Meier's Civilization progresses, players gain understanding of significant developments in human history and how they led to even greater discoveries, inventions, and social and political advances. Players win by rapidly growing their civilizations in one of these disciplines: science, diplomacy, culture, or military. Players absorb lasting knowledge about the history of the world from the role of an empowered ruler.


Subjects
  • Arts:
  • Hobbies:
  • Language & Reading:
  • Math:
  • Science:
  • Social Studies: cultural understanding, government, power structures
Skills
  • Collaboration:
  • Communication:
  • Creativity:
  • Emotional Development:
  • Health & Fitness:
  • Responsibility & Ethics:
  • Self-Direction: academic development
  • Tech Skills:
  • Thinking & Reasoning: analyzing evidence, prediction

What's it about?

The Civilization franchise is a two-decades-old bastion of strategy gaming bliss in the PC world, and its basics remain firmly intact in Civilization V. Players select an authentic historical leader and begin the game with a single city in a sparsely populated ancient world. As the years flip by, you scout the land, find additional cities, and meet strange new cultures that you can either crush with your armies or befriend as you work toward satisfying diplomatic, cultural, or scientific victory conditions. And it’s all been made more accessible than ever before. A clean, new interface includes bulletins that pop up on the right side of the screen, ensuring you’re always apprised of changes in neighboring countries’ dispositions and aware of vital opportunities. Just below is a dynamic action button that leads you through all available activities, ensuring that you never forget to move a unit or begin production on a new building before ending a turn.


How kids will learn

Even before gameplay begins, kids learn useful information about the world leader whose shoes they're filling. Armed with this information about the figure's accomplishments and legacy, kids can make informed decisions about what's to come. Succinct text and audio blurbs are peppered throughout, and help kids learn more about major human advancements, such as penicillin and the printing press. Other information relevant to the growth of civilization is in text entries in the game's database, dubbed the Civilopedia. 


How parents can help

  • Visit famous landmarks featured in the game, if possible.
  • Play board games about conquering civilizations such as Risk or Settlers of Catan.
  • Further kids' interest in history by visiting a history museum.

This review was written by Chad Sapieha
Kid, 13 years old
November 14, 2010
 
Awesome, but you'll need a good computer!
Civ 5 is finally here! I played it for a minute and was instantly pulled in! However, being new, it needs a good computer! I would suggest Quad Core Processor on a desktop. Still, great game all around! Great for anyone who truly appreciates a good strategy game!

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Teen, 14 years old
October 28, 2010
 
GREAT
This is probably the best computer game-ever. It's fun, and it can be as easy, or as hard, as you want it to be. You can also make your own map (you have to download a pack but I think it's free) and you can play with other people. And if you go into the Civilapedia you can learn the history of practically everything that's in the game. Great, just... five stars. (and it has amazing graphics)

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Kid, 12 years old
October 16, 2010
 
nice game but you need to undrstand what you are resurching
this game is a sequal to a great seires. in this game you get to be a great figure in history and take on history your way. if you are a fan of Civilization IV, you may be disapointed that when you choose a map, the map does not randomise itself so you may find yourself playing on the same contenent for 6 games straght. some of t6he things that you can reserch unget kids might not understand, like anamal husbandry. great game A+

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Teen, 17 years old
July 15, 2011
 
A word of caution
Civilization 5 requires internet access to install, so if you have an unstable or nonexistant internet connection, don't bother getting it. I was so disappointed(my age review is from Civ 4).

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Teen, 14 years old
December 24, 2011
 
A great game though HARD ease of play!
A great game for almost anyone. The game itself is very complicated and it can take a very boring, long time to understand if u didnt play any of the others. Still, a very good game.

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Teen, 13 years old
December 25, 2011
 
fun
Its really fine for all ages, but kids younger than 9 probably wont understand.

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Adult
April 19, 2012
 
Civilization V - incredibly fun, and highly educational
Civilization V is a stunningly enjoyable game which has the potential to inspire people of all ages to learn more about history. Although it does not present an accurate portrayal of historical events (as it allows each player to choose their own path), it presents the course of human history and civilization as a fascinating journey. Even more importantly, the emphasis it places on long-term strategic thinking and planning promotes strong development of decision-making and reasoning skills. Although the game does not present a specific sense of morality, this ambiguity allows players to think intelligently about the choices they make and the real impact those choices will have on their virtual subjects. This might be lost on younger players, but it's a great idea to talk about this with older, thoughtful children. In many senses, this game is a lot like chess for the twenty-first century. People play it as entertainment, not to learn, but while playing Civilization V, learning is almost unavoidable, even if you don't notice because you're having too much fun. Although I rated the game as being appropriate for anybody over the age of 8, that's a reference to the content, not the difficulty. Even on the easiest setting, the game will most likely be too difficult for most children under the age of twelve or so, unless an older player helps them as they learn the game. The game can be violent in a sense, but roughly in the same sense that chess is violent: in chess, you move pieces from one tile to another on the game board, taking over the territory that your opponent's pieces once occupied. Although the combat in Civilization V is dressed up with fancier graphics and some sound effects, it's relatively abstract like chess, as though you're moving a token on a game board. In summation, Civilization V is loads of fun, and also a genuinely positive experience, challenging players to engage in creative planning, weighing priorities, calculating risks, adapting to changing scenarios, and considering the morality of their actions. I have been playing the Civilization series of computer games since I was a child, and it took me decades to realize just how much I was learning from it. The beauty is, you don't learn facts - you learn how to *think*, and that's the most important type of learning there is.

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This review was written by Chad Sapieha
Platforms:Windows
Available online?Available online
Genre:Strategy
Developer:2K Games
Release date:September 21, 2010
Price:$49.99
ESRB rating:E10+ for Drug Reference, Mild Language, Mild Violence

This review was written by Chad Sapieha

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About our rating system
ON: Content is age-appropriate for kids this age.
PAUSE: Know your child; some content may not be right for some kids.
OFF: Not age-appropriate for kids this age.
Learning ratings
BEST: Really engaging, great learning approach.
GOOD: Pretty engaging, good learning approach.
FAIR: Somewhat engaging, OK learning approach.
NOT FOR LEARNING: Not recommended for learning.

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