Parents need to know that this site markets its products -- Bakugan figures, games, cards -- fairly aggressively. But it also promotes community and allows fans to share their love of the game, which is not nearly as battle-filled as the Bakugan animated series that airs on Cartoon Network.
Educational value:Although the Bakugan game does promote battling, along the lines of Pokemon, the card game also features power levels that require users to add and subtract 3-digit numbers quickly and repeatedly and employ strategy and probability.
Positive messages:The premise of this game is battling with little robot-like creatures. Characters argue and brag and Bakugans morph into animal-like creatures that brawl for their masters. The messages kids probably get from the game is that people can have different skills and vulnerabilities, and you have to adapt and strategize to succeed.
Violence:Although the main purpose of the Bakugans is to do battle, there really isn't much action happening on the Web site. Most of the attention is given to the collecting and game preparation-side of things here. So those familiar with the television series should find less conflict on the Web site.
Consumerism:Many parts of the Web site promote the Bakugan line of battle toys. Some marketing is obvious, like the Products section which shows off the newest arrivals. However, other areas of the site integrate the brand's products too, like in the Games section and the news updates about events tied into new cartoon series. There are also banner ads for Bakugan-related products, like newly released Cartoon Network DVDs.
Privacy & safety:The site does collect information from users over 13 years old and will send third-party information to those users if they consent.
Parents need to approve the membership sign-up for kids via an email
message, but there is no guide for parents or information on the child's account.
Our ratings and reviews are informed by child development guidelines. Learn more.