Excellent finale to BioShock trilogy
The original BioShock games (both of which I have played on the computer) are straight up horror shooters, while Infinite (which I played on the PS4) goes for a whole different approach. It drops the creepy, unnerving claustrophobia of Rapture's blood-smeared subterranean criminal networks and takes to the skies. The floating city of Columbia is a colorful, steampunk-esque mechanized civilization in the sky with city streets in the clouds, loops of magnetized skywires, and blimps drifting like cumbersome seagulls. It mixes futuristic technology with an 1800's vibe--clothing, building design--as well as fantasy elements, and a touch of horror (though not nearly as much as in its predecessors). The horror factor lies mainly in a strata of underlying creepy religious themes--talk of prophets, "false shepherds," sin and redemption, heaven, god, all perverted and twisted amongst racism and violence. You'll uncover heaps of blood-smeared dead bodies in various environments, and there are uncountable deaths (both in linear cutscenes and actual gameplay). You will unlock various firearms over the course of the campaign, including pistols, machine guns and rocket launchers, which take down enemies with spurts of blood and agonized screams. Melee combat is even more gruesome--with the option to bludgeon / decapitate enemies via spinning blades, as well as fantastical abilities including sending balls of flame and swarms of crows. As gruesome as this may sound, it's all subdued by the game's stylized, unrealistic approach to graphical representation and the speed with which death animation scripts play out. The game's only other potentially worrying content is the option to obtain bottles of alcohol / cigarettes, and infrequent expletives / a few racial slurs (accurate to assimilated time period). I'd highly recommend this to fans of the first BioShock games--or perhaps newcomers to the series who would rather experience a less horror-focused approach to the iconic storyline.