For the past few years racing games have been, for the most part, rinse and repeat garbage. NFS Shift 2 had almost no variation from the first Shift, and I frankly found it boring. NFS Undercover was.. meh. NFS Hot Pursuit 2010 was quite good but it was short, with me finishing the Police campaign just two days after purchasing the game. Split/Second was poorly executed and just felt clunky but was fun enough to be a short-time attention grabber. I've missed the old days of when racing games were creative and fun, like the good old NFS Underground 2 and Most Wanted games. One thing that kept me playing was the constant pursuit of customization. Since Need for Speed Carbon I feel like the customization in nearly every racing game has just been watered down. I remember spending hours making custom Lamborghinis and Astons in Most Wanted, not resting until the decals were perfect and the rims were just the right color. In Hot Pursuit 2010, there was absolutely no customization beyond the color of the car. Any alternate cars you had to spend real money on.
Now to focus on Driver, it reminds me of the days of Most Wanted. Sure, there's no real visual customization, but the thing that takes me back is the fact that it's *creative*. Where have you seen the shift ability before? Anywhere? nope.avi. You haven't. I've never played a Driver game before (mainly because they were all rated M and I was too young to play them at the time and I haven't had time to pick up Parallel Lines.... Steam sale next week anyone?) this one, so I can't really compare to the old games. BUT, comparing to the past couple years of games, this is a very solid title worth picking up. I'm looking forward to the Most Wanted remake, and maybe it can hold a candle to this.