I will say I enjoyed LittleBigPlanet 1, but nowhere near as much as Spore Galactic Adventures. But then EA made the game intentionally unplayable in September, so I decided to play more LBP. It was definitely better than the overhyped shovel-ware sequel it got; this. First of all, let's start with the story. You start off as the Sack Boy from the previous game, and you go through a well designed level with pictures of the developers. This level is as good as the game gets. After that, some newspaper grandpa recruits you in a Star Wars knock-off Rebellion to stop this vacuum cleaner called the Negativitron (I will admit, I chuckled when I first heard the name). After going through seven tutorials even a kid in nursery school could beat with no problem, a difficulty spike is shot out, and you go through levels which made my you-know-what feel like they were impaled on that spike. The rest of the story goes to a doll's lab (which is more generic than the one from Rat Boy Genius in the "Potato Knishes song), some notebook's (not a calendar, unlike what everyone in the game says) ruined factory (the only good part of it is the middle finger Easter Egg), a futuristic castle where you find a Captain Ersatz of Flynn (I get this came before Skylanders, but still), a mental hospital in a jungle (never thought you would do man-stuff because of an apple? Wait until you see the mental asylum's owner!), and a random planet. Gameplay: Generic 2.5D platforming. The two part levels are impossible as hell. Mostly Full Metal Rabbit in The Cosmos. The first part of the level pits the player against many guard towers with villains tossing impact bombs at the player. To proceed, these impact bombs must be tossed back at the towers to destroy them. Later on, there are many platforms over burning holes; each platform has a bad dude shooting flamethrowers at regular intervals. Screw up the timing on one of them and you are dead, which is disembowelment (IN REAL LIFE) if you are trying to go Ace run. The second part has the player riding the mechanical bunny, which has unforgiving Jump Physics, super floating movement, and no attack capabilities except for a power stomp. This entire section is filled with enemies that can One-Hit Kill you with blasts. Good luck in trying to learn the timing of the final three turrets before the goal... And then there is Into the Heart of the Negativitron. You see, this boss battle is why I am writing this review. If you have played the original enough to know about Boom Town's highly sensitive bombs and the obscene difficulty of the Bunker? Neither of those are anything compared to the Negativitron boss battle. And you know why? The Negativitron battle is impossible! The first two sections are, but the final one is completely unplayable. There is also a gigantic creation mode, but that is the game's only plus. Seriously, I think the person who wrote this CSM review was an agent for Media Molecule, and so were a lot of the users reviews which gave this game five stars. As for music, it is really hit or miss. A lot of the Amazon reviews which make sense (in other words, are critical) hated the game's music. I am not one of those people. The music is not well composed, but still decent. My main queer with it is it gets too repetitive. FUN Factor: N/A. Levels are too hard, creation mode is too hard to use (seriously, they never even have a SINGLE tool to get the camera from not just showing the floor when making a cut-scene level), user created levels are absolutely AMAZING, but this is a review of the game itself, not online interactions. Overall, this game is bad, and I need a box of tissues whenever I play it. For one reason or another, this game made me wish we I had never played it. Even if there is a good idea in there somewhere, it is buried under so many bad ones and poor execution I cannot recommend you waste your time on it. There are plenty of alleged "worse" games out there, like the Rambo game, Fast & Furious: Showdown, Step Up, Rudolph the Red Nosed Reindeer, and especially Extreme Paint Brawl (none of which I have played, just heard of, and good for me that I never played them). Now, onto the puny, miserable, not worth it content!
Violence: Cartoon and mild. In this disappointing side-scrolling platformer as you help a small doll traverse through whimsical environments, you run and jump through levels and avoid obstacles (e.g., flamethrower turrets, electricuted platforms), you can use a helmet to fire rockets, water, and cake at enemies called meanies. Meanies crumble to pieces and disappear in puffs of smoke when defeated. In one level, dolls can be seen smacking one another to the ground.
Mischief: Players can also customize levels by assigning belch and fart sound effects to various objects.