Manhunt - A Reflection on Violence
Yes, Manhunt is quite possibly one of the most disturbing video games ever made (only contested by its sequel), but I do think it has value outside of the obvious shock value and stigma the game contains with its name. I think, at its core, Manhunt is a reflection on our obsession with violence in media. Could it have delivered its message in a different way? Perhaps, but it would not be nearly as effective if it had. Gameplay wise, you are not often forced to kill enemies - in fact, you can just run past a large majority of them! But if you do, your score will not be the best. And, generally, people want the highest score they can get, right? And people are curious too - so often, it's the player's choice to brutalize the enemies, known in-game as Hunters, who are all mainly gangsters, mercenaries, corrupt or bad people at their core. Does this justify killing them? No, but even story-wise, you are being forced into it. Manhunt is much more a horror game than a stealth-action game, purely due to the circumstances and darkness revolving around its surprisingly good story.
Overall, I would actually reccommend this game, but only if your kid is mature enough to handle the story, the amazingly terrifying atmosphere, and can seperate fiction from reality.
The main voice you hear over the game, Lionel Starkweather, who is also responsible for forcing you to kill, is implied to recieve sexual pleasure from the protagonist killing his enemies - as well, many Hunters are watching rather adult things on TVs, but this is mainly audio only. If you are half way decent at stealth and third person shooters, this game will be mostly easy. However, the protagonist, James Earl Cash, is very vulnerable in direct fights. He will often take large amounts of damage, which is healed by bottles of painkillers found within the maps.
This title contains:
Ease of Play
Violence & scariness
Drinking, Drugs & Smoking