Game review by
Michael Lafferty, Common Sense Media
Sorcery Game Poster Image
Fun interactive fantasy adventure driven by imagination.

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A lot or a little?

The parents' guide to what's in this game.

Positive Messages

Being helpful, nice to others can influence story, provide access to new areas; being mean can eliminate people wanting to help players.

Positive Role Models & Representations

Players decide on their avatar, but their actions have consequences. Make wrong decisions, players may find themselves starting over again.

Ease of Play

Simple controls, but bad choices could lead to death, starting all over. Requires solid reading skills as well. 


Driven by text, static graphic elements; players use special attacks, swords. Death is text-driven dialogue, without blood, gore. 


Based off Choose Your Own Adventure books from Steve Jackson.

Drinking, Drugs & Smoking

What parents need to know

Parents need to know that Sorcery! is a downloadable dungeon-crawling role-playing game. Because the game is text-driven, players have to carefully read what's happening and make choices at key moments in the adventure. At times choices may lead to death, and sometimes the only recourse is restarting from the beginning of the installment. The violence is minimal and entirely text-based, so there's no gore or blood shown.

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What's it about?

Part of a "quadrilogy," SORCERY! is an interactive episodic text- and imagination-driven role-playing adventure that has players using combat skills, diplomacy, and magic to collect ancient artifacts. Players are required to read through the text and then make decisions at pivotal moments in the story, with decisions likely to have repercussions down the road. The game features a vast number of nonplayable characters and quite a number of side quests. Each part can be played on its own, or players can take their initial character and export it into the next installment. 

Is it any good?

Sorcery! features a strong storyline that works to make players part of the adventure. You can't always just cast a spell or even wade into the enemy with a sword and expect to win. Traps require players to think about what they can do to escape from a predicament -- although sometimes the best way to get out of a trap is to not go down that road. Parts 1 and 2 are solid hooks into the game, while part 3 continues to delight. Part 4 feels a bit more tedious and doesn't drive new content, but it still delivers. The game depth is also a strong element, giving players a vast number of side quests.

While the graphics are extremely simplistic, they work well for this kind of story. But the game stumbles: You have to read everything, and in some situations you can't avoid dying. Sorcery! would have benefited from the ability to create save points and to revisit them to attempt extra paths without having to go back to the beginning. The combat is simplistic but requires players to base attacks on text-driven clues. Memorization of spell shortcuts, or at least writing them down for reference, is another element that feels clunky in the long haul. But overall, Sorcery! is a delightful return to good storytelling that plays upon the player's greatest ally: the imagination. 

Talk to your kids about ...

  • Families can talk about the evolution of gaming. How have games changed over the years, moving from board games to pen-and-paper experiences to video games? What elements make games entertaining, regardless of format?

  • Talk about the differences between single-player and multiplayer gaming. What are the good and bad aspects of each, and why do you prefer one over the other?

Game details

Our editors recommend

For kids who love role-playing games

Themes & Topics

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