An exploration of multifaceted morals can help teach children that there are occasions where both sides can have a valid point
At the age of 9, I played Knights of the Old Republic 2, and it has defined my standards for RPGs for the past 8 years. This game presents a conflict where both sides are fundamentally flawed (at least, according to the mentor character), and thus, is a good way to teach nuance to children. Those who are familiar with Star Wars know that the Jedi are good and the Sith are evil, but in this game, there are multiple sides, all flawed, and multiple factions within each side. At the beginning of the game, your character is being pursued by Sith assassins who aim to wipe out who they believe is the last Jedi, despite being exiled. Later in the game, but still in the first main section, you meet the first real Jedi, Atris. Atris has good intentions, but is quick to blame those she already dislikes for everything that happens. Over the course of the game, you find different conflicts. The first major conflict is between Czerka Corporation (a ruthless but extremely effective interplanetary corporation that will do whatever it takes to make money, including sending mercenaries to attack their rivals) and the Ithorians (a peaceful, idealist alien species that, while using good methods, are not particularly effective), who are both competing to restore a planet that was bombed by the Sith. The next few conflicts can be done in any order. One is between a criminal enterprise, a group of displaced veterans, and a group of refugees trapped between the two. This is not a particularly complex moral dilemma, and it has an obvious right choice, which is to help the refugees. The next is possibly the best moral dilemma in the game. On the planet Onderon, there are two factions who both want control of the government. The monarchy is seemingly the right choice, but there is growing public support for a possible coup d'etat led by General Vaklu. No matter what you do, a civil war will break out. On one side is the monarchy, aided by the Jedi. The monarchy want Onderon to stay in the Republic. On the other side is the military coup, aided by the Sith. They want Onderon to leave the Republic. However, the monarchy is losing support, and the citizens, who don't care about the religious politics of the Jedi and Sith, want Vaklu. The primary option here is between popular support for a leader who could cause instability, or a leader with very little support who will keep the status quo intact and preserve stability. There are other major conflicts in the game, but those are best left unspoiled. Overall, I recommend this game to parents who want to teach their children about moral nuance, but I highly advise playing it with your child to prevent them from taking the wrong message from it, because the mentor character is initially portrayed as the classic old and wise character, which could mislead a child into believing that she is completely honest. I would also advise discussion about trust, and about what choice is really right in any situation, if there is a right choice at all.