App review by
Chris Morris, Common Sense Media
Naught App Poster Image
Stylistic platformer has unique, challenging controls.

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A lot or a little?

The parents' guide to what's in this app.

Ease of Play

The hook of the game is that gravity, as we know it, doesn't exist, so players must use the accelerometer or onscreen controls to control the protagonist's journey through levels. It's not an easy system to learn or master, and it's complicated by often not knowing which parts of the environment are fatal. 


There are several fatal hazards on each level, from spikes to monsters, but there is no blood or suffering. The game automatically resets to the start of the level when you run into them. 


The free version of the game contains six levels. Players who wish to continue beyond that must buy more through an in-app purchase; the in-app purchase will also eliminate the pop-up ad in the app.

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What parents need to know

Parents need to know that Naught is a stylistic platform game that uses the iDevice's gyroscope in an unusual manner. The game is set entirely in black and white, with players guiding a shadow kitty by rotating their device or using on-screen controls. The game is filled with fatal obstacles, including plenty of spikes. There's no gore, though, and dying only resets the game to the beginning of the level. Though the app is free, it encourages in-app purchases by offering just six levels, with another 24 for 99 cents. 

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Is it any good?

NAUGHT is a game that is utterly dependent on its controls, and that sometimes proves to be its Achilles' heel. It's certainly a beautiful, minimalist title to look at, but controlling a game simply by tilting your iDevice (or using onscreen controls to do the same thing) is a risky proposition. It inevitably results in your character dying again and again as you get used to the unusual controls, which takes a while (and some players may not get). That said, the game uses the accelerometer better than perhaps any other app, and the challenges give it a longer life than you'd expect. The six free levels aren't something you'll finish in 20 minutes and (assuming you enjoy them) makes you less wary about paying the one dollar in-app fee for additional ones. 

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