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14 Tools to Turn Game-Obsessed Kids into Genuine Game Designers

From programming to editing, your kid's favorite hobby could become an awesome outlet for his or her imagination.

Topics: Gaming Learning

When you look at your kids playing video games, you might worry they're wasting time and energy passively staring at a screen and pressing buttons. But what if their play time was actually a creative outlet that fostered their imaginations? More and more games, apps, and websites are letting kids as young as kindergartners create anything they can think of -- and it doesn't have to take a ton of time. Even better, most of these tools don't require kids to be skilled programmers or computer experts to design and build creative, entertaining experiences.

Whether your kids enjoy creating fun new game elements, editing existing game content, or fully designing their own games from scratch, these programs can help bring their ideas to the screen.

Create Fun Stuff

Blox 3D Junior, age 5. Although Blox 3D Junior is considered to be a modeling toy, players can create, destroy, and animate pixelated 3-D objects at will. The design elements are easy to pick up and understand, and anyone from kids to adults will enjoy building and breaking apart digital creatures in a matter of seconds.
Good for: Kids interested in building and breaking 3-D models like digital Legos.
Good to know: Players can control and make models by tapping on a tablet screen with one finger.

3-D Dot Game Heroes, age 10. 3-D Dot Game Heroes, which is both a spoof and homage to the Legend of Zelda series, gives players the flexibility to create wacky heroes (such as Santa Claus … or an accountant) as well as the main weapon they'll use throughout their adventure. The pixelated character models are clearly a throwback to the 8-bit days, and since the tone of the game is lighthearted, players enjoy designing and uploading their characters -- the sillier the better -- online for other fans.
Good for: Fans of classic adventure and Nintendo games -- and humor.
Good to know: Some downloadable user-created content might be objectionable.


Lego Worlds, age 10. Lego Worlds lets you construct virtually anything, from intriguing stories to rousing adventures -- with as much complexity and detail as you can imagine -- using plain old Lego bricks. Additional content packs, like the Classic Space Pack and Monsters Pack, give players a constant supply of inspiration. 
Good for: Lego fans
Good to know: Players can quickly hop between the sandbox mode and the adventure mode to explore worlds from other creators.

Edit Existing Games

Toca Builders, age 6. If your kids aren't ready for Minecraft yet, Toca Builders is a great alternative. The sandbox-style game lets kids create anything they can think of, without having to worry about the combat or the monsters Minecraft is known for. The game also comes with a set of characters who have separate jobs, which will help users build and create their new game worlds -- perfect for the young designer starting out.
Good for: Kids interested in sandbox-style play and who aren't ready for Minecraft.
Good to know: Anything created is automatically saved, giving kids freedom to work as much or as little as they want in a play session.

Drawn to Life, age 7. Unlike games that use drag-and-drop-style customization, Drawn to Life gets players to draw to define and edit their game worlds. That means that everything from the characters as whom you play to their weapons are defined solely by your imagination. Few games offer such wide-ranging flexibility.
Good for: Young artists and kids with vibrant imaginations.
Good to know: This game can be used on phones, tablets, handhelds, and consoles.

Super Mario Maker for Nintendo 3DS, age 7. Super Mario Maker gives kids the chance to create their own adventures in the Mushroom Kingdom. In-depth tutorials and hints on the best ways to create levels ensure that kids can learn as they go. Once finished, levels can be shared with nearby friends.
Good for: Mario fans who want to put their own stamp on Mario's world.
Good to know: The game's 100 Mario Challenge will test players' gaming skills while providing ideas for level creation.

Minecraft, age 8. Few games exemplify the concept of editing an existing game better than Minecraft. The ability to make physical changes to a randomly created world has helped the game retain its longevity and legions of devoted fans. In fact, the main goal of the survival mode is making players alter the landscape to simply collect the tools needed to survive. Not many games can challenge Minecraft for its in-game editing play.
Good for: Thanks to its deep play, virtually anyone interested in games.
Good to know: Players can get editor tips for their creations through numerous websites and YouTube channels.

Trials Fusion, age 12. Trials Fusion maintains the popular racing game's focus on outrageous motorcycle stunts, crashes, and speed. But Fusion stands out by providing a deep track editor that allows players to create levels that are challenging and complex. These can easily be uploaded to game servers for user testing and feedback, and players can download loads of new courses to expand their own game experience.
Good for: Racing fans who like pushing the envelope of physics with their tricks and on their tracks.
Good to know: More than a million tracks were created for the previous game in the series, and at least as many are expected for this racer.

Total Game Design

LittleBigPlanet 3, age 8. As with Project Spark, LittleBigPlanet 3 lets players design whatever they want with a robust level creator. However, much of its design revolves around trial and error, so players can quickly diagnose what worked and what didn't in their creations. LBP3 comes with in-depth tutorials and has an incredibly active player community that has produced more than 10 million levels or mini-games with its creative tools, so new designers also can learn from other creators using the editing tools on a daily basis.
Good for: Kids and kids at heart who like playing with dolls and stickers.
Good to know: Designers have made everything from pinball machines to racing games to space shooters with the LBP tools.

Nintendo Labo Toy-Con Vehicle Kit, age 8. This kit lets kids turn cardboard into objects including steering wheels, joysticks, and other controllers for games. Then you can program your creations using a full suite of tools on the Nintendo Switch. Nintendo offers a variety of Labo kits that let kids create things such as robots, instruments, and vehicles.
Good for: Kids interested in hands-on building and computer programming.
Good to know: Videos of people making instruments, electronic locks, and other devices out of cardboard are available on the Nintendo site and YouTube.

Tynker, age 8. The Tynker website uses visual blocks of code to explain to kids programming concepts developed at MIT. Through videos, programming tutorials, quizzes, and self-driven work, kids learn the basics of game design. Tynker provides several free games for users to play and disassemble to figure out how they work, and interested designers can pay for lifetime access to programming courses if they want additional instruction or refreshers on topics.
Good for: Kids with a dedicated interest in learning programming and design.
Good to know: Lessons aren't cheap, but they are designed to teach key concepts that can be used in any designed game.

Gamestar Mechanic, age 10. Gamestar Mechanic celebrates game design and coding by putting players in a sci-fi world where designers are superheroes. The Web-based game introduces different genres of games via play samples and provides backgrounds and characters for players to create their own levels. With each design section they work through, players unlock further elements that can be used for future projects. Plus, created levels can be shared and reviewed by others in moderated forums.
Good for: New designers who enjoy the feeling of power from creating cool projects.
Good to know: With site time limits and moderated content, this is one of the safest design communities for kids.

Roblox, age 10. If game design is about creating an imaginary game world and bringing it to life, then Roblox wants to be the universe in which all these worlds exist. With this Web-based creation site, users can design their own games and experiences or explore previously uploaded games for ideas. The site's tools and game elements are constantly being updated, ensuring that players never find themselves with stale or outdated elements. Plus, Roblox is accessible on phone, tablet, and computer, so kids can constantly make changes to their designs as they see fit anywhere they are.
Good for: Designers who always want the latest tools at their fingertips.
Good to know: There's a gentle learning curve; users can start as players and transition to being designers when they feel ready.

Codea, age 13. If your kids are really into checking out the latest and greatest apps on the iPad, why not give them the chance to figure out how to make their own? Codea uses the Lua programming language and provides sample programs and tools to help create programs. It's touchscreen-friendly for tablets, and it provides instant feedback for any possible errors that may be in your code. Plus, it comes with a tutorial and step-by-step guide for beginners interested in trying to learn Lua basics.
Good for: Tablet fans who want to learn more about how their device works.
Good to know: Visual cues provide instant feedback, which helps reinforce what newly learned commands do in the Lua language.

Jeff Haynes

As Common Sense's senior editor, head of games and digital Jeff Haynes spends his time doing things like blasting aliens, winning sports championships, and creating digital worlds to tell kids and parents about the best gaming and website experiences available. Having covered the gaming and technology industries for more than 15 years, Jeff previously worked at Entertainment Tonight, Game-Over Online, Inside Kung-Fu, MXB and other magazines, as well as IGN and TechBargains. His technology expertise has been quoted by the Wall Street Journal, Yahoo, MSN and many other websites, newspapers, and magazines. When he's not playing games, he fights ninja and pirates (on alternating Thursdays); debates the methods, merits, and madness of shows like Top Gear, Chopped, and MythBusters, tinkers with technology of all shapes and sizes, embraces his inner audiophile, and absorbs horror writing and movies of all kinds when his child is tucked safely in bed at night.