A World Without Heroes: Beyonders, Book 1

Book review by
Carrie R. Wheadon, Common Sense Media
A World Without Heroes: Beyonders, Book 1 Book Poster Image
Overly long start to fantasy series is heavy on violence.
Popular with kids

Parents say

age 12+
Based on 3 reviews

Kids say

age 10+
Based on 14 reviews

A lot or a little?

The parents' guide to what's in this book.

Educational Value

You could say the main characters in this book are on a hero's journey, of which there are many examples in literature. Readers can look for similarities between the heroes in this book and Odysseus in Homer's Odyssey, Frodo in Lord of the Rings .... What others can you name? Check out the listing in Wikipedia on "Monomyth" or books by Joseph Campbell to explore further.

Positive Messages

This book introduces themes of bravery and opposition to evil. Characters with inner strength are rewarded with friendships that save their lives. 

Positive Role Models & Representations

Characters seem to help Jason and Rachel on their quest because they represent bravery, earnestness, and determination. In the world they visit, everyone has given up in the face of evil except a few very helpful characters who risk and sometimes lose their lives for the cause.

Violence

Characters called Displacers can detach and reattach body parts, so there's quite a bit of that, as well as characters whose eyes and ears were forcibly removed, though that's not described in detail. Dogs devour one character, a giant crab snips another dog in two (described), and another character is stabbed to death with a poison-tipped knife. The main character is tortured with a venomous snake and a sensory deprivation chamber. Giant frogs attack and are hacked to bits. Main characters are attacked often with swords, crossbows, and knives. Characters eat themselves to death in a palace-prison.

Sex
Language
Consumerism
Drinking, Drugs & Smoking

Puffballs in a cave make characters forget who they are. Venom from a snake is a hallucinogenic truth serum. An addictive berry makes minor characters eat and eat while they waste away and die.

What parents need to know

Parents need to know that this fantasy novel is darker than most fantasies targeted to kids. It's also pretty long at 450+ pages. Violence isn't constant but can be jarring, with a character torn to bits by dogs, a dog split in two by a giant crab's claw, and torture of the main character with a venomous snake and a sensory deprivation chamber. The main characters are very brave and earnest, however, as they work together to try to save a world from evil. This is the first installment in a series.

User Reviews

  • Parents say
  • Kids say
Adult Written byneopanda89 November 17, 2011

Beyond your expectations.

I disagree with the other reviews on this stating that there is too much violence. It's nothing more than what you would see on Saturday Morning Cartoons i... Continue reading
Adult Written byzdl April 2, 2012

amazing

it is amazing i read ity to my ids every night and this is saying something becausemy wife doesnt even let them see pg13 movies
Kid, 10 years old April 30, 2011
Great book, though the characters do act older then they are described to be. A good start to a series that I hope that like Fablehaven, will become better with... Continue reading
Teen, 14 years old Written bynoveleater October 14, 2011

overly violent series beginner from Fablehaven author

This book is just okay, but as Brandon Mull improved on Fablehaven, he seems to start over on this book. The book is well written, but the violence takes away f... Continue reading

What's the story?

Here's yet another reason not to lean too far into zoo enclosures: Falling into a hippo tank took 13-year-old Jason straight into the water horse's mouth and sucked him into another world. And, thanks to a mysterious book covered in human skin he discovers at the first place that takes him in -- a secluded library -- Jason is forced on a quest before he can think about going home again. The book contains the first syllable of a word said to destroy Maldor, the requisite evil wizard ruler. Finding all six syllables guarded by hermits across the land and speaking the word in front of Maldor is said to destroy him. To gain help, the librarian sends Jason to the Blind King who was tortured by Maldor after he obtained the word and remembers only hints of his former quest. Lucky for Jason, the Blind King knows a place he can start looking. But first he introduces Jason to another \"Beyonder\" like him -- Rachel, who came through an archway the same day he arrived. Together, they set off, hoping the dangerous quest can somehow take them home again.

Is it any good?

There's a fair amount of action here, a fertile imagination at work, and the characters are likable enough, but there are many reasons this fantasy doesn't hold up to the stiff competition. Most importantly, Mull's writing lacks flair. This fantasy world doesn't envelop you and make you feel a part of it like Laini Taylor's Dreamdark Series, for example. And the witty repartee of the boy and girl protagonists won't remind you of a Percy Jackson novel, that's for sure.

Female fantasy fans may get frustrated that Rachel gets left behind so often. And all readers will have a hard time believing that Jason is only 13 -- especially when Lord Jason of Caberton wins a duel, gambles away a fortune while hobnobbing with lords, and speaks eloquently in a battle of wits. Hmmm... Still, the story will keep readers biting their nails. Nothing gets resolved in the end, but tweens may be drawn in enough by the adventure to look forward to the next installment of the series. 

Talk to your kids about ...

  • Families can talk about the idea of a hero's journey. Why is this a popular theme in books and movies? What characteristics does this book share with classics like The Odyssey and Lord of the Rings? How is it different?

  • This book contains a lot of violence, including torture. Does the book's fantasy context make this easier to handle, or is it too much for a book targeting tweens?

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