Parents' Guide to Dungeons & Dragons: Dungeon Club: Roll Call, Book 1

Dungeon & Dragons: Dungeon Club: Roll Call Book: Cover Image

Common Sense Media Review

JK Sooja By JK Sooja , based on child development research. How do we rate?

age 10+

Strong theme of friendship in fun and positive adventure.

Parents Need to Know

Why Age 10+?

Any Positive Content?

Parent and Kid Reviews

age 8+

Based on 3 parent reviews

What's the Story?

In DUNGEONS & DRAGONS: DUNGEON CLUB: ROLL CALL, Jess hopes to get through eighth grade by playing a lot of Dungeons & Dragons with her best friend, Olivia. Jess doesn't mind their group of two, but Olivia finds a new person to join them. Jess will have to learn humility, how to seek forgiveness, and how to be a good friend. Together they work to defeat the final boss in their game. They also try to figure out how to stop the mean kid at school from being so mean.

Is It Any Good?

Our review:
Parents say ( 3 ):
Kids say : Not yet rated

Readers don't have to like or know anything about Dungeons & Dragons to appreciate this fun, positive graphic novel. There's a lot to like about Dungeons & Dragons: Dungeon Club: Roll Call. The main character is likable but flawed, learns a great lesson, and overall, changes for the positively better. Readers also get a healthy dose of the Dungeons & Dragons universe, its lore, creatures, and magic. Essentially, there are two stories here, the made-up Dungeons & Dragons story game the characters play, and the overall story itself. As the kids progress through eighth grade year, they progress through their D&D adventure (their made-up game story), and the lessons they learn in the latter help them better tackle problems they are having with the former (their real-life school). This setup works great and helps readers never get bored, as they get to bounce back and forth between the D&D adventure and the real-world story of the kids' eighth grade school year.

Talk to Your Kids About ...

  • Families can talk about violence in graphic novels. Did the illustrations of the action and violence in Dungeons & Dragons: Dungeon Club: Roll Call help imagine what was going on? How so?

  • How would this story be different if it were just words and no art and no illustrations?

  • Why do you think Kelly was the way she was? Would you forgive her for the things she did? Why or why not?

Book Details

Did we miss something on diversity?

Research shows a connection between kids' healthy self-esteem and positive portrayals in media. That's why we've added a new "Diverse Representations" section to our reviews that will be rolling out on an ongoing basis. You can help us help kids by

Dungeon & Dragons: Dungeon Club: Roll Call Book: Cover Image

What to Read Next

Common Sense Media's unbiased ratings are created by expert reviewers and aren't influenced by the product's creators or by any of our funders, affiliates, or partners.

See how we rate