Messenger: The Giver, Book 3

Book review by
Matt Berman, Common Sense Media
Messenger: The Giver, Book 3 Book Poster Image
Mythic vibe in engaging story of boy with healing powers.
Parents recommendPopular with kids

Parents say

age 11+
Based on 8 reviews

Kids say

age 10+
Based on 45 reviews

A lot or a little?

The parents' guide to what's in this book.

Positive messages

Matty, Kira, Leader, and others use their talent and power to help the community rather than seeking personal gain. Being kind and compassionate makes for a better world; meanness and cruelty make life miserable. The negative effect of the changing Trade Mart on the Village suggests that consumers should be wary of what they're trading away for goods and services.

Positive role models & representations

It's very obvious who's to be admired and who's not. The heroes are those who look out for others, sacrifice themselves for the community, and are compassionate. The hero, Matty, is the most complex, and he struggles a bit with his past. He has learned that the lying and pilfering that helped him survive in the other world are unacceptable and unnecessary in the Village, where the rule has been to accept everyone with love, compassion, and openness. When an ominous evil threatens to destroy the tranquility and order, he discovers and nurtures his healing power and uses it to save others. Kira and Leader do the same. The Seer and other minor characters who are kind and selfless seem wise, whereas those who are making bad trades, turning petty and selfish, seem shortsighted and foolish.

Violence

Matty, Kira, and Leader are graphically, gruesomely attacked by plants and trees in Forest. A major character dies.

Sex

Gentle flirtation and an innocent kiss between Matty and Jean, a Village girl and friend. 

Language
Consumerism
Drinking, drugs & smoking

What parents need to know

Parents need to know that Messenger, the third book in Lois Lowry's Giver quartet, links together the first two books, The Giver and Gathering Blue, and leaves the reader reaching for the next. The setting here is known simply as the Village, a safe haven for damaged people and a place of kindness, compassion, and community. But the place is changing for the worse. Villagers are selling their souls for mundane things, and that is unleashing an ominous, evil force that threatens to destroy everything. The mood is turning ugly. There's much to discuss. As in ancient myths, the difference between good and evil is obvious, nature reflects the health (or sickness) of the community, and it takes a self-sacrificing hero to right things again. Matty, Kira, and Leader (Jonas) are graphically attacked by plants and trees in Forest. A major character dies.

User Reviews

Adult Written byFlamingoX April 9, 2008
Adult Written byFelipe Carmona January 27, 2015

The Journey

This is a story about a boy who had grown up and now is name Matty. What his objective is to bring the Seer's daughter to the village before it's to l...
Kid, 12 years old February 25, 2011

Blend of Genres: Messenger

The perfect blend of mystery and sci-fi, with a pinch of dystopia, and a semi-fantasy filling is Lois Lowry’s very own: Messenger. This novel is just the thing...
Teen, 13 years old Written byP Lacey February 25, 2011

A Great Book

The Messenger, the last book in the Giver series, was a great book. Although I thought that there were some parts that were hard to follow, I really thought it...

What's the story?

In Village, outcasts from other places, often wounded or damaged in some way, have always been welcome. It's a simple place but friendly and kind. It welcomed Matty when he appeared one day out of Forest and over the years changed him, through compassionate nurturing, for the better. Taken in by Seer, an old blind man who can see what others cannot, he has grown from a mischievous imp who lied and stole into an honorable, well-respected youth. He runs errands for Leader and hopes to be called Messenger when he's given his adult name. But Village is changing: A selfish pettiness is taking root, and discord is festering. Villagers are becoming less kind, the Trade Mart is becoming dangerously secretive, and an unhappy faction talks of closing the borders to outsiders. Surrounding Village, the foreboding and animated Forest harbors a malevolence that is making it lethal, and Matty is beginning to discover within himself a gift for healing that frightens him. When Seer sends him to fetch Kira from her village on the other side of Forest before Village is closed, Matty doesn't know if he can bring both of them safely back -- and his fears are well-founded.

Is it any good?

Fans of The Giver series who are looking for resolution in MESSENGER may be disappointed. The story's not finished yet. Though readers now know what happened to main characters from previous books, they may be left with a whole host of other questions, especially about the nature of the world and how it's changing. 

Lowry's writing is, as always, beautifully textured, and her characters are likable. This story's engaging but less complicated or complex than the other two books in the series. Some readers may want more from the ending, and others may wonder about weakly explained magical factors that move the plot along -- the changing Trade Mart and Forest, for example. But most readers will find those very good reasons to read Book 4. Spoiler alert: A child character dies, sacrificing himself to save the world from the amorphous evil that's tying it up in knots. Some children may find this disturbing. 

Talk to your kids about ...

  • Families can talk about Jonas, Kira, and Matty, the three heroes with special talents. How are they the same? How are they different?  How do you think Lowry decided which gift to give to which character? Why?  

  •  

  • How does Messenger compare with other books in the Giver quartet? Do you like the way it pulls them together? What questions are left unresolved? What do you think will happen in Book 4? 

  • Why do you think some Villagers are willing to trade parts of themselves for things such as the Gaming Machine or having good looks? How does that change the Village? What is the role of the Trade Master? Where did he come from?

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