Parents' Guide to

Robots Go Wild! House of Robots, Book 2

By Carrie R. Wheadon, Common Sense Media Reviewer

age 8+

Good-vs.-bad robot antics will hook reluctant readers.

Robots Go Wild! House of Robots, Book 2 Poster Image

A Lot or a Little?

What you will—and won't—find in this book.

Community Reviews

age 2+

Based on 1 parent review

age 2+

AWESOME! i cannot wait for book 3!

Is It Any Good?

Our review:
Parents say (1 ):
Kids say (2 ):

If you're trying to engage reluctant (especially boy) readers, combining robots with football the way this sequel does adds up to a game well played. There's plenty of suspense leading up to the big game, such as, Will Sammy's mom keep her job? Will Sammy's dad think of a new comic strip? Will Maddie ever get to go to school again? And just how much of a baddie is this Professor Ingalls?

Kids will dive right in, but at the same time more advanced readers will find the antics somewhat forgettable, something prolific authors such as James Patterson seem to churn out in a week and forget about. One thing that makes ROBOTS GO WILD! in particular seem quickly made is that twice the art doesn't match what's going on with the words, such as when SS-10K is said to be sitting in front of the class and blocking everyone's view -- but in the picture he's sitting in the back. If the series wants to keep appealing to visual learners, it helps to remember just how attentive they are to details like these.

Book Details

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