A lot or a little?
The parents' guide to what's in this book.
What parents need to know
Parents need to know this fast paced zombie horror story has lots of graphic
blood and gore, teen romance (lots of first kisses), and the emotional
extremes common in survival situations. Right from the beginning the blood
and gore is ramped up, and it doesn't stop, making this a book for older, mature teens. The intensity of the horror is
higher in this sequel than in The Forest of Hands and Teeth as children are sacrificed to the
Mudo in a bizarre cult ritual, teens are locked up and banished for
endangerment, and Gabry kills both zombies and humans without qualms in her race for survival.
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What's the story?
Many years after Mary escaped from the Forest of Hands and Teeth, she is still living in the seaside town of Vista, raising a teen daughter named Gabry. She is training Gabry to take over her lighthouse keeper duties, including sweeping the shore at every high tide and decapitating all
Mudo zombies that have washed ashore before they rise. When Gabry and her friends sneak out and cross the forbidden Barrier, they are attacked by the Mudo and life changes overnight. Gabry's crush, Catcher, is Infected and her friends are banished. Gabry must leave Vista to search for Catcher, and along the way she encounters an attractive stranger with a dangerous cult. After bloody battles, gory deaths, long kisses, and more zombies than anyone ever imagined, Gabry is forced to choose: will she stay or will she go?
Is it any good?
Horror fans, especially those enjoying the current zombie phase, will love
the torrential danger and fear. And there is even more teen romance than the
first volume for recovering Twilighters. The family history that Gabry's mother slowly reveals
explains some of the mystery set up in The Forest of Hands and Teeth, but
this story also reveals a bigger world: both bigger dangers and bigger
opportunies. Gabry embodies the determination of a teen who is not about
to give up on life or love, even as she sometimes wonders about the futility
of fighting to survive in such a bleak existence.
Talk to your kids about ...
Families can talk about life in a dystopia: the government of Vista has made rules to keep people safe, but are they necessarily the best rules? Are there perhaps some motives beyond safety for some of the laws?
Why does the government give protected status to the cult of the Soulers?
Catcher is afraid of heights. Is it hard to imagine someone being afraid of heights when there are so many zombies around? Can people control some fears and not others?
Why do readers enjoy being scared?