A Lot or a Little?
What you will—and won't—find in this game.
Themes of hope, friendship, cooperation, helping those in need. Characters find a way to come together, find common ground, work to overcome obstacles toward a greater good.
Positive Role Models
Protagonists, their friends all genuinely heroic characters, willing to put needs of others ahead of their own desires. Generally upbeat, optimistic, even when facing overwhelming odds.
Ease of Play
Controls are cumbersome, sluggish. Very slow movement through environments; controls also vary based on franchise the characters originate from, making things feel almost like you're playing two different games.
Violence & Scariness
Violence persistent in game, with players taking on groups of monsters in hack-and-slash-style combat. There's also a player vs. player option in online portion. Still, despite constant fighting, there's no blood, gore.
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Sex, Romance & Nudity
Some suggestive lines of dialogue, and some female characters occasionally shown in revealing costumes, suggestive poses, but no blatant, overtly sexual content.
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Occasional use of mild profanity.
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Products & Purchases
Brings together both the Accel World and Sword Art Online franchises in an original story. Both properties have been developed into novels, manga, anime, video games, other merchandise.
Parents Need to Know
Parents need to know that Accel World vs. Sword Art Online is a downloadable action/role-playing game (RPG) available for PlayStation 4 and PlayStation Vita. The game brings together characters from the popular Accel World and Sword Art Online franchises in a brand-new crossover adventure. Players team up with characters and fight off hordes of strange creatures and monsters using a variety of weapons and magical skills. The action is relatively constant, but the violence lacks any blood or gore. Some of the characters in the game are occasionally presented in provocative ways, and the dialogue includes some suggestive themes and light profanity.
Is It Any Good?
While merging two popular franchises should be an excellent experience, the result is a convoluted, nonsensical mess of a game experience. Dealing with fandom can be tricky. You need to stay true to the source material the fans love, but not alienate newcomers in the process. Oh, and then you have to actually make the whole thing fun. Accel World vs. Sword Art Online seemed to stop after the first third of that formula. For fans of the two popular franchises, the story is a dream come true. It makes perfect sense that these two stories set in virtual reality could cross over for an epic adventure. All the key players are here, with their distinct personalities, traits, and abilities firmly intact. Even from a gameplay aspect, playing characters from one series feels completely different from playing characters from the other. While hard-core fans will love this, it's unfortunately about the only thing the game seems to get right.
The game starts to fall apart right at the start. Unless you're already intimately familiar with what's happened in the Sword Art Online and Accel World novels and anime, things simply don't make a lot of sense. It's like walking into a theater halfway through the movie or starting a new book somewhere in the middle. You spend so much time trying to sort out what came before that you just can't get invested in what's happening in the present. It doesn't help that the game's controls are a sluggish and convoluted mess. Targeting is abysmal, characters move like they're fighting in molasses, and some of the avatars simply feel useless in battle. When out in the main game world, enemies surround you from every direction, including up. The problem with this is that only the Sword Art Online characters have the ability to fly. In fact, the controls vary substantially based on which franchise the character comes from. It feels like two separate games crammed together and fighting against each other for some sense of identity, and ultimately neither ends up being inviting to new players or even much fun to play.
Did we miss something on diversity?
Research shows a connection between kids' healthy self-esteem and positive portrayals in media. That's why we've added a new "Diverse Representations" section to our reviews that will be rolling out on an ongoing basis. You can help us help kids by suggesting a diversity update.