Parents' Guide to Age of Wonders: Planetfall - Revelations

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Common Sense Media Review

David Chapman By David Chapman , based on child development research. How do we rate?

age 16+

Expansion is light on content, lays groundwork for future.

Parents Need to Know

Why Age 16+?

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Parent and Kid Reviews

What's It About?

Conflict within the post-cataclysmic remnants of the old Star Union may still be raging on, but the worst is yet to come in AGE OF WONDERS: PLANETFALL – REVELATIONS. This expansion marks the coming of the Es'Teq, an ancient race of beings of unimaginable power, forced into a slumber long before the establishment of the first Star Union. Though the Es'Teq still sleep, the secret to their power still exists in the form of Heritor technology. This forbidden tech can drain the very Essence out of living souls, serving as fuel for highly destructive weapons. Will you choose to fight against this looming threat? Or will you embrace this power and help bring about the return of the Es'Teq Dynasty?

Is It Any Good?

Our review:
Parents say : Not yet rated
Kids say : Not yet rated

When the original game was released, it took the popular strategy series away from medieval fantasy and sent it rocketing into deep space for sci-fi adventure. Age of Wonders: Planetfall – Revelations is the first paid expansion to Age of Wonders: Planetfall and brings with it the introduction of the Es'Teq Dynasty and its Heritor technology, as well as the dark and twisted NPC faction, The Forgotten. These new additions add a sort of supernatural feel to parts of the game. The new campaigns take players through a series of missions that portray the new faction as a sort of Boogeyman lurking in the shadows, while a pseudo-cult tries to recruit you to raise the Es'Teq from its hibernation through the use of its life-syphoning Heritor tech. It makes for an engaging story and an interesting new addition to the Planetfall lore.

While the new campaigns might add a new layer to the Planetfall story, the expansion as a whole feels relatively light on content. The Forgotten, as menacing as they may be, aren't a playable faction, giving them a "look but don't touch" feel outside of the campaigns. And while the new Heritor tech adds a new layer to the gameplay in the form of Essence and Entropy weapons, it's really not much more than one more element type added to the basic "Rock, Paper, Scissors" of strengths and weaknesses. New Tomb Worlds and their "anomalous sites" are basically just mini-missions that pull the heroes away from the ongoing battles in return for a unique and often quirky reward. These scenarios can be taken on solo or with friends in multiplayer, but the rewards don't always feel like they're worth the effort. None of this is to say that Revelations is bad. It definitely brings some added nuances to the Planetfall experience and even lays the foundation for more potential down the road. It's just that, outside of the new campaigns, seems somewhat anemic in terms of content for an expansion, ditching substance in favor of a teaser for things to come.

Talk to Your Kids About ...

  • Families can talk about violence in video games. Is the impact of the violence in Age of Wonders: Planetfall affected by the fantasy/sci-fi portrayal of combat? Would the impact be intensified if the violence was more realistic?

  • How can downloadable content and expansion packs help to extend the life of games? Do you prefer buying content you want piecemeal or buying a "Season Pass" or bundle that includes multiple items at a discount?

Game Details

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