It's not particularly groundbreaking, but when everything clicks, this colorful shooter can be pretty satisfying. Arcadegeddon doesn't get bogged down in story, preferring instead to keep players neck deep in shooting action. It's absolutely loaded with imaginative weapons that fire sawblades, tracking bullets, bursts of electrical energy, and rounds that freeze enemies in place, and they can be leveled up and visually customized. The neon environments are splashy and dynamic, with fun features such as energy springs that make getting around a little more exciting. That said, the adventure mode stages do start to feel a little same-y after a while, regularly recycling objectives and bad guy types. Bosses add a bit of flavor, but aren't nearly as creative in design or behavior as those seen in similar games.
Battle mode provides a good distraction should you get bored of the story. It almost feels like Mario Party done shooter style, with the mini-games lasting just a few minutes each, players randomly grouped into teams in certain games, and points tallied across games in order to crown a final winner. It helps, as well, that players are provided a constant stream of objectives, such as opening a set number of chests or earning a specific total score in Battle mode, ensuring there's always something to focus on beyond just winning the current match or mode. In the end, though, your chances of sticking with this one will likely rest on whether you can find people you know to play with you. There's fun to be mined from Arcadeggedon, but you'll likely need the help of friends to dig it out.