Assassin's Creed: Revelations
What parents need to know
Parents Need to Know
Parents need to know that Assassin’s Creed: Revelations is a bloody and violent adventure game set primarily in the 16th-century that has players taking on the role of assassins. Players alternate their time between climbing buildings and combat, the latter of which involves plenty of gruesome, stylized, slow motion execution sequences. The protagonists are good men with noble ambitions -- notably, the pursuit of truth and justice -- but they use violence to solve most problems, even those as simple as retrieving an imported package held up by bureaucracy. Parents should note that this game supports open online play, which may lead to discussions with inappropriate language and subject matter.
What kids can learn
Thinking & Reasoning
- problem solving
What Kids Can Learn
While elements of Assassin's Creed: Revelations focus on history and problem solving, we don't recommend it for learning because of its graphic violence.
What's it about?
ASSASSIN’S CREED: REVELATIONS lives up to its name and ties up many of the series’ loose ends. To bring newcomers up to speed, the franchise’s overarching story involves a centuries-old war against a pair of ideological factions as seen from the perspective of modern-day barkeep Desmond Miles who, with the help of a computer called the Animus, can recall the memories of his ancestors. This chapter wraps up the story of Renaissance-era assassin Ezio Auditore -- now 50 and graying but as agile as ever -- who searches a staggering beautiful recreation of 16th-century Constantinople for artifacts that help explain what became of Altair ibn-La’Ahad, the Crusades-era hero from the series’ first game. Play is composed mostly of elements fans of the series will be familiar with, including parkour-like climbing, block-based melee combat, and one-off missions that require players to trail enemies and explore ancient chambers. Players will also encounter a new tower defense mini-game, and an updated online multiplayer mode.
Is it any good?
Some things about Assassin’s Creed are just too good to change. The series’ immensely satisfying climbing mechanics -- which see Ezio gracefully pulling himself up the sides of landmarks like the Haghia Sophia and the Hippodrome -- are a hallmark of the series, and ought to remain until its end. However, other parts of the experience -- like rooftop guards who quickly call in reinforcements and put a kink in graceful rooftop runs -- are getting old.
There are new elements, and some of them -- like the parts of the game that see Desmond in bodiless form exploring the bowels of the Animus -- are highly engaging. Others, like the new tower defense game, aren’t as compelling. There’s no question that the franchise’s ongoing storyline remains one of the most ambitious, complex, and satisfying in the history of the medium, but its about time the series –- which has produced four games in four years -- underwent a bit of a shake-up.
Families can talk about...
Families can talk about violence in games. Have you discussed with your children why you’d prefer them not to play graphic games? How do you ensure that they don’t experience inappropriate games at their friends’ homes?
Families can also discuss online safety. What would you do if you ran into a bully or predator online? What sort of markers should you look for to identify them?